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  1. #151
    Player
    Rapiso's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Onyxys View Post
    Twin Snake, than: Demolish, Dragon Kick, True Strike, Snap Punch, Bootshine, than Twin Snakes again. Yes, I mistaked- 5 skills, but 5*2.10= 10.50. 1.1 second enough to keep Twin Snake buff alive
    Lol no, you forgot to count the first twin snake, it's not off gcd
    (0)

  2. #152
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Rapiso View Post
    Lol no, you forgot to count the first twin snake, it's not off gcd
    Agree. I checked and now I realy see my mistake- there is no time to hold Twin Snakes buff if use such rotation. It is very sad. It meens, that True Strike need to be abandoned as an useless skill, I think, until it rebalance. I hope it will happen
    (0)

  3. #153
    Player
    The_Unsane's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    The Unsane
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    i want the abilities we had for the l50 quest....

    the projectile .. wavefist?

    and open the seventh chakra buff with a relatively long cd.

    also can greased lightning please last longer... everytime a boss leaves a fight for a seconds its gone....
    (0)

  4. #154
    Player
    Rapiso's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Onyxys View Post
    Agree. I checked and now I realy see my mistake- there is no time to hold Twin Snakes buff if use such rotation. It is very sad. It meens, that True Strike need to be abandoned as an useless skill, I think, until it rebalance. I hope it will happen
    it's not useless, in fact a True strike without the +10% dmg buff deal nearly the same damage as a buffed twin snake (because of the 5% crit bonus).
    The problem is, if you hit with an auto attack when the TS buff is down, you're clearly in negative.
    If you have a 2s GCD or less (~490skillspeed), you can keep TS buff while using true strike, which mean a slight increased DPS.
    But you're "locked" for 6 GCD so you need to know when to use it and when you can't (refresh tod, fracture).
    (0)

  5. #155
    Player
    Neko_Shiroyasha's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Neko Shiroyasha
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Still find this post hilarious. pulled 198 dps on turn2. Setup was DRG, BRD, MNK (me) and SMN. Also we had everyone in our Rot rotation so i had to run it to our ranged. Cant say if 198 is hight but i was top and our DRG used LB. Can do about +230-240 if i dont have to be in Rot rotation but then i end up pulling aggro from tanks.
    (0)
    Last edited by Neko_Shiroyasha; 09-22-2013 at 07:33 AM.

  6. #156
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Rapiso View Post
    it's not useless, in fact a True strike without the +10% dmg buff deal nearly the same damage as a buffed twin snake (because of the 5% crit bonus).
    The problem is, if you hit with an auto attack when the TS buff is down, you're clearly in negative.
    If you have a 2s GCD or less (~490skillspeed), you can keep TS buff while using true strike, which mean a slight increased DPS.
    But you're "locked" for 6 GCD so you need to know when to use it and when you can't (refresh tod, fracture).
    Hm... I dont know what rotation you use, but Im talking about my rotation, when the first using of TS makes buff, but I dont have just 2 seconds to use TS again and refresh TS buff. No, I use TS, but buff from the first TS will be gone. It meens, that TS makes buff and other skills in rotation makes 10% more damage, but TS itself doesnt get enough time to come in using while TS buff is still alive. So, I need not to use True Strike and always use Twin Snakes. Such as GS, TS buff must be longer. 15 seconds or more ^^

    Edited: stop stop, Im stupid. Dont read what I wrote) But I still think, that TS buff must be longer
    (0)
    Last edited by Onyxys; 09-22-2013 at 05:35 PM.

  7. #157
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Onyxys View Post
    Hm... I dont know what rotation you use, but Im talking about my rotation, when the first using of TS makes buff, but I dont have just 2 seconds to use TS again and refresh TS buff. No, I use TS, but buff from the first TS will be gone. It meens, that TS makes buff and other skills in rotation makes 10% more damage, but TS itself doesnt get enough time to come in using while TS buff is still alive. So, I need not to use True Strike and always use Twin Snakes. Such as GS, TS buff must be longer. 15 seconds or more ^^

    Edited: stop stop, Im stupid. Dont read what I wrote) But I still think, that TS buff must be longer
    TS is the proper choice 99% of the time. Because for the simple fact that you're not going out to defeat a training dummy. Getting perfect uptime is getting a perfectly non-difficult enemy. Who would need a mnk if such an enemy really did exist?
    (0)
    Last edited by kukurumei; 09-22-2013 at 06:17 PM.

  8. #158
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Almalexia View Post
    The damage doesn't stop when GL goes down. You get it right back up and keep DPSing.

    Many of you need to accept GL3 will sometimes go down despite our best efforts. Treat GL3 as an ideal rather than a baseline. MNK is built around momentum, and if there was never an obstacle to that momentum they may as well have a little box pop up that says:

    Code:
    Would you like +15% damage? [YES] [NO]
    Now, I'm not arguing against a longer GL duration or retooling the job, but be careful what you all wish for. If they make durations longer, they are surely going to weaken the effect.
    The problem is: When there's no GL3, there's no damage. I'd be fine with building damage if I didn't hit like a wet noodle for the 8 attacks I have to land to reactivate GL3
    (0)

  9. #159
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    imo,like celesian said,the best fix would be to make GL not stack anymore and give GL3 bonus at the first rotation.if GL drop we would need only 1 rotation to get GL3 back and like that we wont lose hudge amount of time to build up GL3 with 3 full rotation...

    3 full rotation to finaly be able to start dpsing is way to long and when we lose GL because of some fight mechanic,monk dps become shit compared to other class....cmon we are already a melee class,why would we suffer even more by having lower dps then ranged.....melee dps should be higther then ranged.we need to position herself and work harder to stay alive while ranged just pew pew from far at any position and acheive higther dps...this didnt seem right
    (1)

  10. #160
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    The problem is: When there's no GL3, there's no damage. I'd be fine with building damage if I didn't hit like a wet noodle for the 8 attacks I have to land to reactivate GL3
    Wet noodle, huh.

    Remember that GL is cumulative: 5%, then 10%, then 15%. Everything doesn't come to a complete halt.

    SE already pared back FoF from 10% to 5%, and that was an on-demand, persistent ability. I have no doubt that a longer GL or a GL that loses stacks one by one will have a reduced bonus since it will be easier to maintain.
    (1)

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