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  1. #1
    Player
    rzr22's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Amarant Morteza
    World
    Cactuar
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Akamu_Aniketos View Post
    If you're not going to bother saying where you saw this, why say anything?

    It still doesn't change how annoying the positional mechanic is. I don't remember any other game implementing something so tedious.
    I, too, have heard this a lot. I'm not saying it's wrong, but I never seen any reference. The only thing I've heard about PvP recently is how there is going to be specific PvP gear that will add resistances to CC and what not.

    I have extremely low expectations for PvP in this game. With how sluggish the game's servers run in general, I cannot even imaging how PvP is going to even be playable.
    (0)

  2. #2
    Player
    Balboa's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Balboa Legend
    World
    Moogle
    Main Class
    Pugilist Lv 34
    Quote Originally Posted by Akamu_Aniketos View Post
    Since monks are one and one specialist; why is it that we depend on hitting from the side, and back to do our max damage? Hard to say you're a one on one specialist when you don't look like you know what you're doing dancing around the enemy hoping to get that optimal damage.

    This is going to suck when pvp comes out.
    I feel the same way. In pvp, with people moving ALL the time (lol at keeping up GL), without reliable CC's/gap closers, with all that positional attacks to do decent dmg... uf. And mades of paper. Yes, I know the set skills for pvp will be different, but not the class mechanic i think.

    Edit: BTW, i'm fine at pve atm. Maybe GL drop only x1 stack after each 12 secs
    (1)
    Last edited by Balboa; 10-22-2013 at 09:04 PM.

  3. #3
    Player
    Amurica's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Amurica Fyeah
    World
    Diabolos
    Main Class
    Pugilist Lv 32
    I'm just gonna leave this right here.

    http://www.youtube.com/watch?v=yVDqzSBUhKY
    (1)

  4. #4
    Player
    JokingCat's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Asura Strike
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Amurica View Post
    I'm just gonna leave this right here.

    http://www.youtube.com/watch?v=yVDqzSBUhKY
    quick everyone switch to monk
    (0)

  5. #5
    Player
    AmonFlamburg's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    10
    Character
    Amon Flamburg
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    This thread is malicious. Lol. It's a hard class. Sometimes my dps is lacking, sometimes I pull the hardest. Sometimes I chain mobs like mad and never let my greased lightning hit the ground, sometimes I get a brain fart and spill it all over the floor. It takes a lotta work. Although I will say that an activated skill to freeze buff timers until the next time you attack sounds like a really nice idea. If you drop GL at that point then there's nobody to blame but yourself.
    (0)

  6. #6
    Player
    Tribunus's Avatar
    Join Date
    Aug 2013
    Posts
    188
    Character
    Tribunus Augustus
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by AmonFlamburg View Post
    This thread is malicious. Lol. It's a hard class. Sometimes my dps is lacking, sometimes I pull the hardest. Sometimes I chain mobs like mad and never let my greased lightning hit the ground, sometimes I get a brain fart and spill it all over the floor. It takes a lotta work. Although I will say that an activated skill to freeze buff timers until the next time you attack sounds like a really nice idea. If you drop GL at that point then there's nobody to blame but yourself.
    I think perfect balance could get reworked to act like this in someway, instead of allowing skills outside of forms simply make it freeze the GL timer or increase it.
    (0)

  7. #7
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Haymaker needs adjusting. the animation is too slow and its not off the gc. Its a nice move for sure but right now, you have to chose between keeping greased lightning up and Haymaker.

    Haymaker is something you get (bonus) when you succesfully dodged an attack which is already rare against boss fights. But instead of rewarding the player, we have to chose between using it and keeping our other buffs goings (dragon kick, twin snakes and greased lightning buffs).

    This needs to change asap. Haymaker needs to be off the global cooldown like Bloodletter and Stealpeak. Plus, its animation needs to be faster. Same issue with Howling Fist: animation feels too slow even though its supposed to off the global cooldown.

    Will this make Haymaker overpowered? No, because Haymaker cannot be used normally. Also, Haymaker disappears after 2 cooldowns. You cannot stack it.
    (0)
    Last edited by Truedragon; 09-26-2013 at 04:10 PM. Reason: grammar

  8. #8
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Truedragon View Post
    Haymaker needs adjusting. the animation is too slow and its not off the gc. Its a nice move for sure but right now, you have to chose between keeping greased lightning up and Haymaker.

    Haymaker is something you get (bonus) when you succesfully dodged an attack which is already rare against boss fights. But instead of rewarding the player, we have to chose between using it and keeping our other buffs goings (dragon kick, twin snakes and greased lightning buffs).

    This needs to change asap. Haymaker needs to be off the global cooldown like Bloodletter and Stealpeak. Plus, its animation needs to be faster. Same issue with Howling Fist: animation feels too slow even though its supposed to off the global cooldown.

    Will this make Haymaker overpowered? No, because Haymaker cannot be used normally. Also, Haymaker disappears after 2 cooldowns. You cannot stack it.
    I don't think any mnk has haymaker on their bar after 40...
    (0)

  9. #9
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kukurumei View Post
    I don't think any mnk has haymaker on their bar after 40...
    Thats why it needs fixing!!

    Haymaker is an awesome move...if it was off the gc and the animation is faster.

    It would be a bonus to our dps every time we dodged an attack. Haymaker criticals for 500-600 damage right now on bosses. Thats only with full DL gear. Definitely a great tool if it wasnt so worthless half the time.

    Right now, every time Haymaker pops up, I have to make a choice. Keep my buffs going or go for Haymaker. If it does not critical, its still 300 ish in damage, but the problem is: I could have gotten 300 ish with a regular cooldown like Twin snakes or Dragon Kick. And those cooldowns give us monks buffs.

    Haymaker should have been extra damage for monks. Haymaker should have been off the grid/ off the gc.
    (0)

  10. #10
    Player
    ventlus's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Mizu Hana
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    monks have the highest dps cieling. Our monk in coil consistently highest dammage :<. make sure to use your positionals where you need, keep up greased lightning if it drops off perfect ballance snap punch etc. Use impulse dive to back stab, fracture from warrior, blood for blood form drg. and might want to avoid using demolish. if your full darklight with relic you should be 250+ at all times, unless its a fight like titan where theirs a big gap. This is based off all the best monks i see in raids, and our monk. Its the hardest dps class to play, but it also does the most damage, need to work at your class to be good :<
    (1)

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