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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    the range and style of combat is usually determined by weapon, so using a bards skills on a pugilist would be single target and probably defeat the purpose. However, choosing between con, thaum, or arc for aoe types might be interesting, which begs the question what type of range would a bard have, and what would thier primary mechanic of fighting/buffing be aside from that. hmmmm possibly tp based more than mp.
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  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    132
    Quote Originally Posted by Physic View Post
    the range and style of combat is usually determined by weapon, so using a bards skills on a pugilist would be single target and probably defeat the purpose. However, choosing between con, thaum, or arc for aoe types might be interesting, which begs the question what type of range would a bard have, and what would thier primary mechanic of fighting/buffing be aside from that. hmmmm possibly tp based more than mp.
    Well maybe they'll do something to adjust how the AOE works for certain jobs like letting RDM cast AOE cures while paired with Gladiator or other DOW classes. If they don't do something like this then we'll never have really interesting DOW/DOM hybrids in this game, unless the benefit of adding a melee weapon balances out with the loss of AOE ability. It's kind of like trying to make a DRK in the current system, you can add all those magic abilities associated with a DRK on to your MRD/GLA/LNC, but in the end you end up with some kind of gimped melee and are just better off using THM. This inability to make compelling DOW/DOM hybrids in this game is something that I think needs to be fixed. Hopefully the Job system can be part of the solution.
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    Last edited by Carpe; 05-12-2011 at 11:51 PM.

  3. #3
    Player

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    Mar 2011
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    Limsa Lominsa
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    377
    Quote Originally Posted by Carpe View Post
    Well maybe they'll do something to adjust how the AOE works for certain jobs like letting RDM cast AOE cures while paired with Gladiator or other DOW classes. If they don't do something like this then we'll never have really interesting DOW/DOM hybrids in this game, unless the benefit of adding a melee weapon balances out with the loss of AOE ability. It's kind of like trying to make a DRK in the current system, you can add all those magic abilities associated with a DRK on to your MRD/GLA/LNC, but in the end you end up with some kind of gimped melee and are just better off using THM. This inability to make compelling DOW/DOM hybrids in this game is something that I think needs to be fixed. Hopefully the Job system can be part of the solution.
    In previous FF games there have been earnable job skills such as "can equip [insert weapon or ability here]on any job". So RDM could very well have a trait like "allows AOE on spells", and why not, 4 separate, unlockable traits, "allows AO heals", "allows AOE elemental", "allows AOE buffs'', "AOE debuffs".
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  4. #4
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    Mar 2011
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    Limsa Lominsa
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    Quote Originally Posted by Physic View Post
    the range and style of combat is usually determined by weapon, so using a bards skills on a pugilist would be single target and probably defeat the purpose. However, choosing between con, thaum, or arc for aoe types might be interesting, which begs the question what type of range would a bard have, and what would thier primary mechanic of fighting/buffing be aside from that. hmmmm possibly tp based more than mp.
    I think Bard specific abilities could have their own, independent range. If you want to focus on buffing the melees and debuffing the mob, fighting with fists would not be a problem, but probably not the most efficient as you would be half-support/half-dd. But that could lead to interesting combinations.
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