Quote Originally Posted by Cairdeas View Post
I think the best thing to do with those "Specific" style jobs like Blu and Bard is to blend them with similar tasks to make the Weapon class then have the Job for each specialization.

Bard, Gambler, Corsair, Beast Master, Puppetmaster could all stem from the same Weapon Class "Entertainer" while Each of those Jobs is its own job.

Same with how I described how they could implement Ninja, Samurai, Mystic Knight with Oriental Weapons being used by the "Vagrant" weapon class. http://forum.square-enix.com/ffxiv/t...ing-SAM-NIN%29

For things like Blue Mage, You can mix Blue Mage, Geomancer, and some of the Beastmaster skills together into a Weapon Class then let players build the core Blue Mage, Geomancer, Beastmaster jobs out of it and pull whats missing from that weapon class for those jobs from other weapon classes. .
I can see them adding weapon classes like "Entertainer" and "Vagrant" like you're suggesting. But I could also see how some of these jobs like Bard, Summoner, etc. could just be added as jobs. I think it just comes down to how much complexity they are going to allow the job system, the more minimalist jobs are (ex. just a title with some passives) the more they'll have to rely on the armory class to introduce new "class mechanics". But if they allow a significant degree of complexity to jobs (their own skill learning system with sufficient number of skills to use) then they could be introduced just as jobs.

With the "Entertainer" solution, the Bard Job is going to have a very strong incentive to use the Entertainer weapon with that job, which makes sense. Packing those skills into the Job system means you can have more incentive to mix the Job with different weapons like having Bard/Pugilist for a melee Bard or Bard/Arcanist for mage Bard.

That's why I hope they post more info about how the job system is going to work because until we see that we can't really figure out what kind of solutions would make more sense.