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  1. #11
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by viion View Post
    You should Lookup on youtube about a game called FUEL.

    it currently has the biggest world in a game, (even over MMORPGS). It even got in the guiness book of records. Anyway to a short story, they developed a very nice system that creates the land on the fly, it'll be the same but its not stored in files as a mesh but instead as a string of data, a morph file. Andas you travel a long it generates the land. This makes it seemless and its extremely unrepeated. Its so good at what it does, that if they made the map per mesh in traditional ways it would be over 300GB. A little to big for an xbox/ps3/pc game haha.

    This type of technology would be good in an mmorpg.
    As long as said Technology isn't on a console MMORPG as consoles can't generate a unique world endlessly for MMOs, there will be a limit and even repeats unless the console suddenly has unlimited memory since to most people, they won't notice it, but to people always trying to find faults, they'll notice the design technique eventually.

    Remember, a lot of XIV's issues comes with needing to being made for the console as well, and they can't make both versions so different there's incentives to play on one platform over the other, it's literally designed with the PS3's limits in mind (even the MMOs on the PS3 currently has issues in one area or the other.) So tanaka was correct about the memory management being why they used c/p more than other MMOs.
    (1)
    Last edited by Jennestia; 05-12-2011 at 10:32 PM.