Results 1 to 10 of 234

Hybrid View

  1. #1
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I guess I would be fine with this, I just don't want to lose the big expansive zones. I'm not going to hop on the bandwagon of smaller zones just yet because we only have 5 zones at the moment and only 3 with content. When they open up more areas I think we'll see more various environments.
    Yeah I guess, but sadly if they stick to big zones like they have now, there will be very little variety. The camps wont change a lot, they're just like the camps we have now and the subsection villeges. it doesnt ruin the extreme copy/paste dulness that XIV is. That will stick so long as big zones stay.
    (0)

  2. #2
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by viion View Post
    Yeah I guess, but sadly if they stick to big zones like they have now, there will be very little variety. The camps wont change a lot, they're just like the camps we have now and the subsection villeges. it doesnt ruin the extreme copy/paste dulness that XIV is. That will stick so long as big zones stay.
    if they stick to the bigger zones they still can do a lot to change the dullness by just changing sizes, directions etc. from stones, vegetations, and also colours, ... other games with seemless worlds do that as well because they cant load huge amounts of textures as well, but they know how to modify them skillfully to reach a goal of a seemless and NOT boring world.

    I think that is possible. and the tweaks could be made with the existing zones as well.

    And i would welcome "fading in/out" for vegetation instead of how they handle it atm. If feels very cheap to me.
    They do this for everything, be it "good => bad textures in the distance" or shadows, vegetation. Bad design decision imo.

    The fact that we have no real shadows from objekts, stones, HUGE mountains, trees etc. also adds to the dullness a lot. Imo that is a very big issue. You cant feel part of a world that lacks the very obvious things like shadows/lighting
    (0)