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  1. #1
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Mack View Post
    Sweet I had no idea tbh I thought the entire map was almost filled out but looking at it again I can see room for 3 or 4 more zones.
    Link to this map please?
    (0)

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alzelia View Post
    Link to this map please?
    http://ffxivarchives.com/uploads/127...1_4_110699.jpg
    (1)

  3. #3
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Here's a clearer map, in case you have a hard time reading that damn Eorzean font (myself included, haha).

    http://www.ffxivmaps.com/img/region-eorzea-large.png
    (2)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    FFXIV doesnt have seamless zones though.......it both has zone lines and is copy pasted.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #5
    Player
    Nevrath's Avatar
    Join Date
    Apr 2011
    Posts
    64
    Character
    Nevrath Vaarni
    World
    Ragnarok
    Main Class
    Paladin Lv 50
    I wanna see this so many mmos which do seemless with the same quality as ff14...

    WoW? Never used copy+paste? Hm odd those mountains at Crossroads look awfully equal...maybe i had too much time too look at them so i actually noticed. Did you never noticed those Bloodelf trees looking awfully similar? No? Maybe you should take a closer look...Good Job in tweaking it tho you have to realy look at them to notice.
    Useing that as argument why ff14 should be able to have seamlessness and tons of varity...either theres someone talking who has as much of a clue about it all as i have of cutting hair (ye i know how it should look like in the end...doesnt mean i have a clue on the how to!) or is trolling.. ;-)

    Aion? They used alot of tricks especially regarding painting plain objects a way which made them look as if they had depth includeing them not even haveing a shadow and instead just darken a part of the texture where the shadow of said object "should" be. Nicely done tho.

    AoC...im not sure if i want to comment on that since even a hardcore endgame PC wasnt able to handle highest graphics when it came out. Ye, great Job, totaly need that in an mmo, good graphics which im forced to look at longer then i want cos i can barely moove (lag ftw..).

    Rift, havent played it but Trailers already show the use of some noticable low poly models and i guess they polished the Screenshots and Trailers like any other mmo. So again Graphicquality is far away from ff14.

    There is no mmo of equal graphic quality out there at the moment, maybe i missed it tho?

    I smell alot of trolling. :P
    Since i doubt so many highly skilled game developers with memory managment experience just happen to post in this thread...

    Its fine as it is now, the addition of more camps will surely add more life to them tho.
    (1)

  6. #6
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    voted for #2 even though both would be possible, but i guess (not sure) that would mean to change so much about the current engine that this game won't be half ready within the next 2 years.
    Decreasing the zone size for the sake of variety would perhaps work better. Still even then the engine needs a lot of tweaking
    and additional features to match the "HD-NEXT-GEN" thought. (especially lighting and things like how water looks)
    I would appreciate both ofc.
    (1)

  7. #7
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I don't see why we can't have seamless worlds with variety. I like that I don't have to load all the time, and I think it can be done. Hopefully with the outposts and other things they are adding to the map we will get that variety.
    (1)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    Quote Originally Posted by Delmontyb View Post
    I don't see why we can't have seamless worlds with variety. I like that I don't have to load all the time, and I think it can be done. Hopefully with the outposts and other things they are adding to the map we will get that variety.
    Absolutely agreed. If i'm forced to pick from your two options in the OP of course I would pick the zones with greater variety, but I firmly believe we could still have a mixture of both, which is what I would personally want and vote for.
    (0)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    i think the point of the thread, is not so much should they do both, its basically which is more important if you have to choose.


    Large zones that are seamless but repetive

    smaller zones that arent seamless and not repetive

    He is going with the premise, formerly given, that the only reason zones arent more varied is due to seamlessness, whether this is the case isnt so important. He is just trying to guage which is more important to the player.

    The Devs can take this info how they want it, but if they realize that variety is important, and they can actually make it seamless, then they will.

    Its basically you have to choose. Seemless or variety, which is more important.
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    768
    World variety comes first. If they don't have the capabilities of making the world both rich and seamless then just make it rich.
    (1)

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