Quote Originally Posted by Nakiamiie View Post
I vote for:
"The world that we have now, with massive seamless regions, but a lack of environmental variety."
and add more game objects to increase variability of the seamless regions.

I don't want to give up seamless feature.

EDIT: isn't there a technology out there that allows to change texture maps seamlessly? Like, instead of loading 1 big data file, load many smaller files and swap them in memory as the player moves around?? This would allow for seamless zones with lots of variability.
You should Lookup on youtube about a game called FUEL.

it currently has the biggest world in a game, (even over MMORPGS). It even got in the guiness book of records. Anyway to a short story, they developed a very nice system that creates the land on the fly, it'll be the same but its not stored in files as a mesh but instead as a string of data, a morph file. Andas you travel a long it generates the land. This makes it seemless and its extremely unrepeated. Its so good at what it does, that if they made the map per mesh in traditional ways it would be over 300GB. A little to big for an xbox/ps3/pc game haha.

This type of technology would be good in an mmorpg.