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  1. #1
    Player
    Jamesruglia's Avatar
    Join Date
    Mar 2013
    Posts
    18
    Character
    James Ruglia
    World
    Aegis
    Main Class
    Gladiator Lv 50
    On the one hand, the slippery slope principle is a sad truth that people fall for constantly, all the while disgustingly insisting that there's no such thing.

    But a highly restricted yet available means of obtaining something like this wouldn't be a bad thing. As suggested prior-no less than $20, month-long cooldown, etc. Enough that the option is available, but no one would ever waste time or resources pursuing it unless they absolutely wanted to.

    Besides, Square Enix has a long history of unfinished ventures. They added jack to *PlayOnline after launching it, and all the of Play Arts/Trading Arts/Monster Collections fall grossly short of encompassing as much as they could. In this case, it does them good; if they opened a cash shop with this one item, chances are they wouldn't slide down that slope.

    *Granted, PlayOnline was largely unpopular, but I liked it. Several years later Steam comes out and does largely the same thing, and it's a smash hit, but leaves me wary.
    (4)

  2. #2
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jamesruglia View Post
    On the one hand, the slippery slope principle is a sad truth that people fall for constantly, all the while disgustingly insisting that there's no such thing.

    But a highly restricted yet available means of obtaining something like this wouldn't be a bad thing. As suggested prior-no less than $20, month-long cooldown, etc. Enough that the option is available, but no one would ever waste time or resources pursuing it unless they absolutely wanted to.

    Besides, Square Enix has a long history of unfinished ventures. They added jack to *PlayOnline after launching it, and all the of Play Arts/Trading Arts/Monster Collections fall grossly short of encompassing as much as they could. In this case, it does them good; if they opened a cash shop with this one item, chances are they wouldn't slide down that slope.

    *Granted, PlayOnline was largely unpopular, but I liked it. Several years later Steam comes out and does largely the same thing, and it's a smash hit, but leaves me wary.
    It was unpopular because it was hideously slow and cumbersome, those memory constraints for loading in data made it EXCRUCIATINGLY slow.

    But back on track, I agree. $20 or in and around would be perfect. Just a simple optional service, no fuss, no frill, nothing extra.
    Just what we want.
    (2)