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  1. #11
    Player
    Kyronex's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kyronex Zero
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by pandabearcat View Post
    Bio2 (35) states it has less potency than bio1 (40), why is it ahead in rotation?
    Two main reasons:

    1) Bio II has the longest duration
    2) Bio is off GCD so it can be cast immediately after Miasma, then a Fester right after that. If you cast Bio first, you'll have to wait for the GCD before casting anything else

    Quote Originally Posted by Makototoki View Post
    So guys do you think Enkindle is worth a slot on your hotbar? I kept it on there as a kinda oh crap moment when getting swarmed by adds.
    Yes, with Spur and Rouse up, it does quite a bit of damage.
    (0)
    Last edited by Kyronex; 09-21-2013 at 02:06 AM.

  2. #12
    Player
    Nymphidel's Avatar
    Join Date
    Oct 2012
    Posts
    14
    Character
    Femme Fatale
    World
    Gilgamesh
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Elizabeth View Post
    Really nice content here, guys.

    My current rotation is: Spur > Bio II > Miasma > Virus > Fester ...SNIP
    The reason Bio is used in opening rotations is to get the highest potency from your Festers. For each of your 3 main dots that are ticking away on the mob(Bio II, Miasma, and Bio I) Fester is given 100 potency so with all 3 dots on that is a 300 potency off the gcd nuke. If you are using Fester without Bio I applied you are losing out on A LOT of dps over a fight. The mob should always have all 3 dots from ACN ticking away as well as Thunder.

    To other posters, from the testing members of my guild have done, Determination has a lower stat weight than Crit. Crit is better to stack is what they have found. Also, this website seems to indicate the same. http://www.ffxivguild.com/ff14-arr-a...ation-materia/
    (0)

  3. #13
    Player
    dontcare's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Faith Aeternam
    World
    Famfrit
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by pandabearcat View Post
    Bio2 (35) states it has less potency than bio1 (40), why is it ahead in rotation?
    Bio2 has a higher potency per cast time (ppct,) i.e. it does more damage in that global than Bio, assuming it ticks at least 7 times. As you only have a limited number of casts per fight, the idea is that maximizing your damage in each cast will maximize your overall DPS. PPCT values of dots are as follows:

    Bio II - 350
    Miasma - 300
    Thunder - 240
    Bio - 240

    This should be your priority list unless Aetherflow is off cooldown or will be off cooldown in less than (number of current AF charges * 10s) in which case you want to cast Bio before Thunder so you can use Fester as soon as possible.

    Quote Originally Posted by Makototoki View Post
    So guys do you think Enkindle is worth a slot on your hotbar? I kept it on there as a kinda oh crap moment when getting swarmed by adds.
    Enkindle with Rouse + Spur up hits harder than Fester, and in an AoE no less. So yes, definitely.
    (0)

  4. #14
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kevee View Post
    Here is a general starting rotation:
    Bio II+Obey(so the pet starts attacking while you're casting) -> Miasma -> Bio -> Fester during GCD(make sure to delay it a little more until the Bio debuff is present) -> Shadow Flare -> Thunder -> Ruin -> Ruin II -> Raging Strikes+Fester during GCD -> Bio -> Thunder -> Miasma -> Bio II -> Miasma II -> Fester+Rouse During GCD-> Bio -> Contagion+Spur during GCD-> Ruin -> Ruin II -> Enkindle during GCD -> Shadow Flare

    After that you have to let the DoTs wear off completely because you can't overwrite a RS+DoT with a normal DoT, so then just proceed to keep DoTs up. Use Ruin II when you want to use Rouse/Spur(should be on CD, but don't use until after that initial rotation. No time.). The way to maximize DPS is to maximize DoT uptime, and Fester usage.


    Always start with Bio II -> Miasma -> Bio.

    Miasma II is ONLY useful for single target when you use Contagion, and it's not always viable due to mana costs. Shadow Flare doesn't get any benefit from RS so there's no reason to refresh the timer during RS.
    If you don't want to use Shadow Flare either due to the length of a fight(mana concerns) or that you don't want to screw up mechanics(Caduceus) then replace them with a Ruin. If you know you'll have time during RS, after the first Bio you can Ruin before Thunder/Miasma.
    (0)

  5. #15
    Player
    Mindcl0ud's Avatar
    Join Date
    Sep 2013
    Posts
    61
    Character
    Vyn Venture
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kevee View Post
    If you don't want to use Shadow Flare either due to the length of a fight(mana concerns) or that you don't want to screw up mechanics(Caduceus) then replace them with a Ruin. If you know you'll have time during RS, after the first Bio you can Ruin before Thunder/Miasma.
    This please. :-)

    I meant to grab his quoted post, but yeah :P
    (0)
    Last edited by Mindcl0ud; 09-21-2013 at 02:35 AM.

  6. #16
    Player
    dontcare's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Faith Aeternam
    World
    Famfrit
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kevee View Post
    Bio II+Obey(so the pet starts attacking while you're casting) -> Miasma -> Bio -> Fester during GCD(make sure to delay it a little more until the Bio debuff is present) -> Shadow Flare -> Thunder -> Ruin -> Ruin II -> Raging Strikes+Fester during GCD -> Bio -> Thunder -> Miasma -> Bio II -> Miasma II -> Fester+Rouse During GCD-> Bio -> Contagion+Spur during GCD-> Ruin -> Ruin II -> Enkindle during GCD -> Shadow Flare
    A couple of questions:

    1. Why not open with Raging Strikes? I would think you'd want to put that on cooldown immediately so it can be used again earlier.
    2. Rouse+Spur are much more damage per cast time than Ruin, why would you ever cast Ruin before these?
    3. A contagion'd Miasma II is only 40 more potency than Ruin, is it really worth casting given the positional requirements?
    (0)

  7. #17
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by dontcare View Post
    A couple of questions:

    1. Why not open with Raging Strikes? I would think you'd want to put that on cooldown immediately so it can be used again earlier.
    2. Rouse+Spur are much more damage per cast time than Ruin, why would you ever cast Ruin before these?
    3. A contagion'd Miasma II is only 40 more potency than Ruin, is it really worth casting given the positional requirements?
    1. Threat, mainly. Also, timing. Using it first on Garuda HM, for example, means you won't be able to spread RS'd DoTs to the first wave of feathers. Same thing with Titan heart phase, you wait until after someone is encased before you pop CDs. Also, the timing for 2 Fester's is tighter if you start out with RS.
    2. They are off GCD skills. You never want to use off-GCD skills while on the GCD, due to animation locking. Also, you want to use the first CD for them with Enkindle, and you CAN'T do that at the beginning of a pull or your pet will pull aggro.
    3. There is no danger from being in melee. So why not do more damage? I don't stand in melee. I just move in after an instant cast skill, and then after I move out. So in my rotation above, I move in on the Ruin II before RS, or the Bio after.


    And like I said, it's a general starting rotation to safely get all your abilities in your timers. If it's more of a tank and spank, you can move the second bio in RS to after the Ruin/Ruin II so you odn't clip it as soon.
    (0)
    Last edited by Kevee; 09-21-2013 at 02:54 AM.

  8. #18
    Player
    deki's Avatar
    Join Date
    Aug 2013
    Location
    São Paulo
    Posts
    33
    Character
    Bolho Killa
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Guys I have a question.
    Ranging Strike increase 20% Attack Power and nothing to Magic Power. So its for Ifrit and Titan egis.
    But which attacks of Ifrit and Titan egis uses Attack Power and which uses Magic Power?
    (1)

  9. #19
    Player
    GuyWithFace's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Sicha Tia
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Quote Originally Posted by deki View Post
    Guys I have a question.
    Ranging Strike increase 20% Attack Power and nothing to Magic Power. So its for Ifrit and Titan egis.
    But which attacks of Ifrit and Titan egis uses Attack Power and which uses Magic Power?
    Raging Strikes is a flat 20% Damage increase, not AP increase.
    (0)

  10. #20
    Player
    deki's Avatar
    Join Date
    Aug 2013
    Location
    São Paulo
    Posts
    33
    Character
    Bolho Killa
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by GuyWithFace View Post
    Raging Strikes is a flat 20% Damage increase, not AP increase.
    Yeah, Im a little confused, because in buff description show as "Increased Attack Power"
    (0)

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