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  1. #1
    Player
    Elizabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minerva Cho
    World
    Excalibur
    Main Class
    Ninja Lv 68
    Really nice content here, guys.

    My current rotation is: Spur > Bio II > Miasma > Virus > Fester

    But i need to test with Bio and Thunder, never did that before. About Ruin II, i'm used to only finish mobs with this skill, because the mp is an issue.

    I'll try this one asap: Bio II > Miasma > Thunder > Bio > fester This might be the best way to deal tons of DoT right now IMHO.

    Also, what about your builds. Can you guys share your current SMN build and based atribute or should i create a new post?

    For example, my current build is based on these atributes:

    Inteligence > Critical Hit Chance > Determination

    Any thoughts?
    (0)
    Last edited by Elizabeth; 09-21-2013 at 12:14 AM.

  2. #2
    Player
    Nymphidel's Avatar
    Join Date
    Oct 2012
    Posts
    14
    Character
    Femme Fatale
    World
    Gilgamesh
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Elizabeth View Post
    Really nice content here, guys.

    My current rotation is: Spur > Bio II > Miasma > Virus > Fester ...SNIP
    The reason Bio is used in opening rotations is to get the highest potency from your Festers. For each of your 3 main dots that are ticking away on the mob(Bio II, Miasma, and Bio I) Fester is given 100 potency so with all 3 dots on that is a 300 potency off the gcd nuke. If you are using Fester without Bio I applied you are losing out on A LOT of dps over a fight. The mob should always have all 3 dots from ACN ticking away as well as Thunder.

    To other posters, from the testing members of my guild have done, Determination has a lower stat weight than Crit. Crit is better to stack is what they have found. Also, this website seems to indicate the same. http://www.ffxivguild.com/ff14-arr-a...ation-materia/
    (0)