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  1. #1
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by pandabearcat View Post
    Moontide, I don't think you understand that there are no other viable options for leveling up.(Snip)
    Quote Originally Posted by ChickensEvil View Post
    (stuff about how hard it is to do it with second class)
    You are both attacking my personal preference without touching the fact that it's an easy and unchallenging bit where only the speed of tagging monsters counts.
    For the leveling speed opinion: I do understand about the scarcity of the content. I've played MMOs back when it wasn't necessarily a smooth quest ride from the bottom to the top. Pausing to look for options about things to do is when I've found the most fun during MMOs though. Having to look at your options instead of "Do this one thing only" makes the virtual world feel more like... well, a virtual world.

    The main issue is the brainlessness, exploitation, class unbalance, gear irrelevance and easiness, not the exact XP value. Those are the things that need to change regardless of my own preference about leveling speed.
    (1)
    Last edited by Moontide; 09-21-2013 at 01:36 AM. Reason: Coherence

  2. #2
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Moontide View Post
    I've played MMOs back when it wasn't necessarily a smooth quest ride from the bottom to the top. Pausing to look for options about things to do is when I've found the most fun during MMOs though. Having to look at your options instead of "Do this one thing only" makes the virtual world feel more like... well, a virtual world.
    Ok, let's consider our options for leveling a second/third/fourth class atm:

    Mindlessly grind mobs alone
    Mindlessly grind mobs in groups
    Mindlessly grind low level dungeons
    Mindlessly grind fates

    Yep, you're right- that was loads of fun!

    It sounds to me like you have nostalgia goggles on. I've been MMOing since Ultima came out in '97, and I can assure you that I remember just how crappy mob grinding was in Everquest, XI and Aion. FATEs are just fine as they are. Dungeons need a boost to put them on par with FATEs (which would make them the superior options, since they also offer money and items). Neither needs a nerf.
    (0)

  3. #3
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tolmos View Post
    (tl,dr: Dungeons need boost FATE should stay as it is.)
    You can't deny about FATEs not being the most mindless out of the options provided at the moment though. They teach very little about your class. And you missed battleleves completely from the options. Those need a huge boost from what they are now. Something tells me that they were supposed to be the thing to grind or at least use until you don't dare to spend your levies anymore once you're out of normal quests.

    My personal pet peeve with FATEs is still the fact that in larger groups people get huge rewards for very little effort. Call that me wanting a difficulty buff / effort nerf at least if you want.

    And I still stand with my slower leveling speed preference. You're free to disagree of course.
    (0)