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  1. #1
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by pandabearcat View Post
    Except all your arguments (from your last post, especially) argue about the xp gain.
    Effort versus reward has been my main focus all the time. The fact that it's too easy in comparison to almost everything else, especially when you take the huge rewards you get to account.

    And same to Axlle below. They are not alright the way they are. For the very least they need to start to scale properly and base the rewards in a manner where monster tagging is not as huge of a deal.
    (0)
    Last edited by Moontide; 09-21-2013 at 09:05 AM.

  2. #2
    Player
    Taemek's Avatar
    Join Date
    Jun 2013
    Location
    Ul'Dah
    Posts
    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    When will people learn that nerfing is not the way to go. If you nerf Fates, they will just shift to doing something else and then you will be screaming for a Fate buff because no one is doing them....and the circle begins.

    The current design on the Fate system is taking in to account the amount of players doing them, therefor, the Fates are not a challenge when the Fate itself lasts no longer then 1 - 2 mins at times and you can barely get a skill off to land contribution.

    The sheer amount of people doing these Fates is making it trivial and sometimes you are lucky to even get a hit on a mob to gain contribution. I do not believe this is how the Fate system was orginally designed.

    What I woild like to suggest to fix this issue is, simply scale the diffculity of the Fate off the amount of people ethier inside the Fate Zone area OR the zone itself for that Level range as some zones have different level limits in them, i.e. Central Shroud. Scaling the NPC's will increase thier overall HP and Damage output, but the reward will still be the same. Therefor they take longer to complete and will require coordination, healers to actually heal and Tanks to actually tank.

    I disagree with bumping up the XP Dungeons to be on par with XP gain from Fates and I do not believe in nerfing them.

    This will make them a challenge and not a rush fest.
    (0)

  3. #3
    Player
    Genjisamurai's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Prince Renzo
    World
    Balmung
    Main Class
    Conjurer Lv 100
    I hate stuff like this because I need fates. I already used up all the quests in game for Lance 50 and Arcanist 50. What am I supposed to do for my other classes? Nerf it and I simply wont bother to level them until there is a better alternative.
    (1)

  4. #4
    Player
    Wizzar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    9
    Character
    Wizzar Redrum
    World
    Cactuar
    Main Class
    Miner Lv 50
    Quote Originally Posted by CrazyDuck View Post
    I don't care what people say,by experiencing this for myself and testing this you can lvl very quickly by fate grinding,

    i was getting about 15k to 80k exp every 10 to 20 minutes and sometimes more.


    not only does it deceive the point in the game, but because you can lvl so fast it makes gear/crafting/dungeons pointless for getting to 50.

    (dungeons) - for gear and exp is pointless as the exp is no where near the exp you get from fates and the gear you will just outlvl anyway very quickly from doing easy mode fates
    (crafting) - pretty much the same food/gear for lvling pointless because you outlvl it so fast from fate grinding.

    its pretty much a breeze to 50 because of the fate grinding which makes dungeons and leve's obsolete for battlecraft.

    fates should spawn less and be a lot harder as they are a group live event that should be able to be completed in 3 seconds.
    as long as they delvl everyone who used it to get to 50, especially the ones who admit they used it.
    (1)

  5. #5
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Wizzar View Post
    as long as they delvl everyone who used it to get to 50, especially the ones who admit they used it.
    I agree with this 100%. Nothing bothers me more than seeing a level 50 (who I NEVER saw post anything about FATEs before they hit 50) suddenly appear screaming "NERF FATES!" just because they don't need 'em anymore.

    I think the promise of deleveling these individuals would certainly change the viewpoint of many of them.
    (0)

  6. #6
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    If you want a slower leveling speed, then they would need to nerf more than just fates. If you are determined enough, you can hit 50 in about 4 days through just the quests (not FATE grinding), making both forms about even as far as xp vs time. "People are hitting 50 too fast" well then stop blaming FATEs, because it isn't just them. What you want is an XP nerf across the board, which is a totally different argument. Even if they did change it at this point, what would be the point? To hurt those who are NOW going to pick the game up? They aren't going to "de-level" anyone. Look at the legacy severs with everyone who was 50 prior to this.

    Hell, you think this is bad? From talking with one of my legacy friends, there was a time where you would bring in a level 1 with a bunch of level 50s and carry the level 1 up to 50 (including for crafting professions). So you would go from 1-50 in a span of HOURS (not days). If they didn't "de-level" everyone then, I doubt they would do it now.

    Also, if you are a smart player, you are leveling your regular classes through FATEs/Dungeons and saving your Levequests for crafting (because unless you like to torture yourself, leves are about the only decent way to level crafting (triple HQ turn-in FTW!)
    (0)

  7. #7
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ChickensEvil View Post
    Also, if you are a smart player, you are leveling your regular classes through FATEs/Dungeons and saving your Levequests for crafting (because unless you like to torture yourself, leves are about the only decent way to level crafting (triple HQ turn-in FTW!)
    Bit sidetracking here, but yeah. That's how it is right now and that's precisely why battleleves need something to be done to them. They're worthless in comparison to the crafting/gathering ones.
    (1)

  8. #8
    Player
    Swag's Avatar
    Join Date
    Jun 2013
    Posts
    69
    Character
    Swag Skullsplitter
    World
    Behemoth
    Main Class
    Marauder Lv 50
    1) Remove XP from FATE mobs (thereby also removing chain XP bonuses).

    2) Better scaling of FATEs based on participating players.

    All you really need.
    (1)

  9. #9
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Moontide View Post
    Bit sidetracking here, but yeah. That's how it is right now and that's precisely why battleleves need something to be done to them. They're worthless in comparison to the crafting/gathering ones.
    And on that subject I wholly agree!

    Quote Originally Posted by Swag View Post
    1) Remove XP from FATE mobs (thereby also removing chain XP bonuses).

    2) Better scaling of FATEs based on participating players.

    All you really need.
    Umm you do realize that after chain 4 (??? I think it is ???) you get no more increasing xp bonus. There is a cap, and it is pretty low. The rest of the chain bonus is just epeen and also kinda funny. Cause who doesn't like seeing a 200 chain? Having XP from the mobs balances out the terrible FATEs that give you little to nothing for doing them. Most zones there is usually one or two great FATEs for XP (both mobs and completion), a handful of good ones, and the rest are just crappy.

    On another note, I do agree with scaling, since when you get over, like, 100 people on a single FATE you start losing XP because it gets harder and harder for your group to do enough damage to a mob to get XP credit on the kill.
    (0)

  10. #10
    Player
    Fuz's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Fuz Rush
    World
    Cerberus
    Main Class
    Fisher Lv 80
    FATES don't need a nerf.
    Dungeon exp and mobs exp need a buff.
    (1)

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