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  1. #21
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    The people complaining about FATEs either have all 50's, or no 50's.

    If you're somewhere in between, you're probably a masochist if you want to nerf them.

    The problem is plain and simple, there is not nearly enough content for 2 classes to 50, let alone all 8.

    Nerfing FATEs just means your grind is going to be long, and painful.

    I have no idea how on earth you think its a good idea to nerf the only viable leveling plan for those without storyline quests.
    (7)

  2. #22
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    I love how, whenever some hits 50, they suddenly post on here that FATEs need a nerf. Never seen them post that BEFORE 50, but once they get what they need out of them? "OMG NERF IT QUICK BEFORE ANYONE ELSE HAS A CHANCE TO MAKE USE OF IT!"
    (8)

  3. #23
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Tolmos View Post
    I love how, whenever some hits 50, they suddenly post on here that FATEs need a nerf. Never seen them post that BEFORE 50, but once they get what they need out of them? "OMG NERF IT QUICK BEFORE ANYONE ELSE HAS A CHANCE TO MAKE USE OF IT!"
    God this. Such self serving hypocrisy.

    Instead of wanting to nerf everything and turning exping a second job into unplayable crawling, why not suggest a buff to Dungeons and Leves so they're more appealing, making the game itself better for everyone instead of making FATEs suck so bad they're forced into subpar content that should be better in the first place?

    The answer is never nerfs. Nerfs make things works for everyone. everyone. A solid buff to Dungeon and Leve exp output would solve this problem in a lot of cases... Also, there's really no shortage of people doing dungeons, Just shortage of Tanks/healers in general. thousands of DD though.
    (8)

  4. #24
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    I'm only into my early 30s and think that FATEs need a nerf. It's convenient, sure. But it's so convenient that it makes too much of the other awesome content pointless. They need to balance that out, and I'd rather not have the journey be any faster than what it is now. Make it too fast and you'll fail getting a steady community. There's a ton of awesome content, flavor, challenge and lore there. Something like FATEs makes many people miss all that. Providing options is a good thing, but if one of them overrides most of the others you can't really say that there's much of a choice you can take.
    (2)

  5. #25
    Player
    Laiyenu's Avatar
    Join Date
    Aug 2013
    Posts
    227
    Character
    Laiyenu Rae
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Tolmos View Post
    I love how, whenever some hits 50, they suddenly post on here that FATEs need a nerf. Never seen them post that BEFORE 50, but once they get what they need out of them? "OMG NERF IT QUICK BEFORE ANYONE ELSE HAS A CHANCE TO MAKE USE OF IT!"
    Best post entire thread /done.

    On the fate note, Do you really want to level every other class without them? Its freaking painful even WITH them. SE could fix this by making Dungeons give way more exp and making all mobs drop gil (Looking at you Dungeon trash dropping 1 gil).
    (0)
    Last edited by Laiyenu; 09-19-2013 at 05:51 AM.


    I'm the Bloodgaru Queen.

  6. #26
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Moontide View Post
    I'm only into my early 30s and think that FATEs need a nerf. It's convenient, sure. But it's so convenient that it makes too much of the other awesome content pointless. They need to balance that out, and I'd rather not have the journey be any faster than what it is now. Make it too fast and you'll fail getting a steady community. There's a ton of awesome content, flavor, challenge and lore there. Something like FATEs makes many people miss all that. Providing options is a good thing, but if one of them overrides most of the others you can't really say that there's much of a choice you can take.
    And this is where most people get it wrong. you cant miss out on the main story because it is REQUIRED to unlock the endgame content. What some people do is fast track to 50, then go back. but i would say that 90% of the people actually level with fates and then complete the story quests. Fates are perfectly fine the way they are.
    (0)

  7. #27
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    and on another note, a challenge. >
    there is absolutely NO viable reason they should be nerfed. you nerfers dont like people capping all classes? y? what reason is it that you absolutely cannot cap their classes and lose out on the storyline. some people dont care bout the story line. some people bought this game because it is an MMO. I do understand that it is a FF game and the story is what makes a game, for me at least, but i have seen games with a crappy story go on for years because the gameplay itself is fun and enjoyable. And for those saying well it creates more baddies. wrong, baddies are in every game NO MATTER HOW they level. well they dont learn their class? yeah, it takes everyone time regardless of level to lear their class. some people are quick and some are ungodly slow * raises both hands* ;D

    all in all, all the nerfers points really hold no merit in an MMO. were it a different type of game i could see some merit but then again we would not have this conversation.

    since i cant send another post due to stupid forums. in reply to Moontide below, no one is forcing you to spam fates yet you want to force people to run things your way? doesnt seem right to me. everyone enjoys things differently.
    (2)
    Last edited by Axlle10; 09-19-2013 at 08:14 AM.

  8. #28
    Player
    kenichisan's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Kenichi Shirahama
    World
    Ifrit
    Main Class
    Gladiator Lv 30
    I'm not Lv 50 on a single class, but i still think FATEs need to be balanced out OR Levemetes/Dungeons need a boost. I'm pretty much leveling all the classes at the same time (can't decide which class i wanna play) and yes, i do get short on sidequests, but it works by mixing it up with doing some! Fates, dungeons and leves. Completing the Hunting log helps pretty good too.

    (Had to break up this post) - continue follows:
    (0)

  9. #29
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Axlle10 View Post
    And this is where most people get it wrong. you cant miss out on the main story because it is REQUIRED to unlock the endgame content. What some people do is fast track to 50, then go back. but i would say that 90% of the people actually level with fates and then complete the story quests. Fates are perfectly fine the way they are.
    I was not talking about only the story. I was talking about gameplay elements, alternative paths to leveling up, crafting etc. Rush through the content is too fast now. I am aware that there are always people like that, but even they would probably enjoy a more engaging experience than the monster Whack-a-Mole that the large participant number fates are now.
    (0)

  10. #30
    Player
    kenichisan's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Kenichi Shirahama
    World
    Ifrit
    Main Class
    Gladiator Lv 30
    1. They could/should boost XP on Leves, dungeons.
    2. Fates should spawn less, and perhaps be locked to x amount of players because ->
    3. Fates are ruining roles. I'm using Arcanist now on level 18 and just joined a Lv 27! Fate running around tagging mobs with Bio. I don't get aggro, i don't lose health and get a huge amount of XP for doing nothing/minimal dmg overall. To me, that's pretty stupid and gives no sense of "doing your job" (which the game so eagerly pushes on)
    4. They should balance out gear, xp, money and company seals (Ex: FATEs give best xp but very! little CS, dungeons give best gear with average xp and Leves give little xp, but most CS) /suggestion
    5. The "first time completion" bonus on doing Guildhest could be reset for every class. (Pretty solid XP they gave the first time)
    x. I would take random generated sidequests over FATEs any day, there's just no sense of achievement / teamwork (role) / motivation standing around waiting for huge xp with little effort
    (1)

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