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  1. #201
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Syfin View Post
    Future solutions that devs may incorporate:

    -After completing Hunting Log, make a repeatable weekly pafe that awards gil in place of exp.
    Nope. Repeatables just result in grinding the most cost-effective thing. We have guildhests, Levemete's, FATE's and dungeons already that repeat.


    Quote Originally Posted by Syfin View Post
    -Increased amount of gil gained by selling to NPC
    Nope. The buy prices should be the market purchase average, (eg if you buy from a NPC, it literately buys it from a player+5%) and the sell to NPC prices should be zero.

    Quote Originally Posted by Syfin View Post
    -Lowered repair costs **This has been implemented by Devs**
    I don't see why you can't repair your own gear or at least have other players do it provided you have the materials.

    Quote Originally Posted by Syfin View Post
    -Daily quests that award a fair amount of gil(suggested 10000 gil.)
    Levemete's already do this, let's not change the amounts just because "it's not enough"
    (1)

  2. #202
    Player
    Aixa's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Aixa Ravenpaw
    World
    Faerie
    Main Class
    Ninja Lv 59
    Let the crafters generate the gil, get it from them through trade. You dont need to worry about it as long as other people are generating the gil.
    (1)

  3. #203
    Player
    rogersj9878's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Zara Cat
    World
    Titan
    Main Class
    Thaumaturge Lv 25
    I've actually wondered about this myself. I see plenty of regular ways for gil to exit your hands (teleport costs and repair fees), but few ways for the gil to actually reliably enter your hands.

    I started crafting Goldsmith and Armorer, and while I've made a bit of money off them, it's still largely insignificant in the grand scheme of things, and was an EXTREME time sink, and that was by actually being largely self-sufficient with mining. Level 22 miner, 21 Armorer, and 27 Goldsmith, and while the money isn't going down, it certainly hasn't went up significantly enough to justify the time required, and again, I was almost entirely self-sufficient.

    Running dungeons isn't anywhere near a reliable source of income. In fact, I'd wager to say it's almost certain to cost you more money versus gained (and the XP isn't good either).

    Levequests are... decent, but quite draining.

    FATE's - Not even decent, and also draining.

    Questing - Thus far, easily the BEST means of acquiring money. Unfortunately, they're one-off chances, as the original thread states, so it's not a reliable source for FUTURE gil - you can only milk that cow once, and once you drink the milk, it's gone for good.

    I'm just coming up short on ways to keep gold in the economy without draining it as quickly as it currently is being drained. I'm sitting on 60K gil right now, and feeling like Rich Uncle Pennybags, just because I refuse to spend it, and with good reason - with the way things are going and the speed money leaves the system, people are going to be broke quite soon, and what seems like little money now will be quite valuable soon.
    (4)

  4. #204
    Player
    Ryuni's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Tear Grant
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by rogersj9878 View Post
    I've actually wondered about this myself. I see plenty of regular ways for gil to exit your hands (teleport costs and repair fees), but few ways for the gil to actually reliably enter your hands.

    I started crafting Goldsmith and Armorer, and while I've made a bit of money off them, it's still largely insignificant in the grand scheme of things, and was an EXTREME time sink, and that was by actually being largely self-sufficient with mining. Level 22 miner, 21 Armorer, and 27 Goldsmith, and while the money isn't going down, it certainly hasn't went up significantly enough to justify the time required, and again, I was almost entirely self-sufficient.

    Running dungeons isn't anywhere near a reliable source of income. In fact, I'd wager to say it's almost certain to cost you more money versus gained (and the XP isn't good either).

    Levequests are... decent, but quite draining.
    FATE's - Not even decent, and also draining.

    Questing - Thus far, easily the BEST means of acquiring money. Unfortunately, they're one-off chances, as the original thread states, so it's not a reliable source for FUTURE gil - you can only milk that cow once, and once you drink the milk, it's gone for good.

    I'm just coming up short on ways to keep gold in the economy without draining it as quickly as it currently is being drained. I'm sitting on 60K gil right now, and feeling like Rich Uncle Pennybags, just because I refuse to spend it, and with good reason - with the way things are going and the speed money leaves the system, people are going to be broke quite soon, and what seems like little money now will be quite valuable soon.
    That's not true anymore, doing a dungeon run at level 50 will most often give me a profit. I get 7-14 bronze allagan pieces per run when we track down every coffer, 7 alone will cover my repair bills and give me some left overs.
    Not to mention doing leves will net you a huge amount of gil if you do it daily. As for DoH, just hold out, do not be afraid of paying out a little of your gil to get it leveled up, the early levels will be a pain and probably give you a gil loss but as you get higher level, it will turn into a profit and really shine at level 50 when you get decent gear and can HQ almost every low level item and sell them for a nice amount on the market. Also, as I mentioned before, turn in triple tradeleves at level 50 to give you a huge amount of gil, makes DoH the true money maker in this game.
    (1)

  5. #205
    Player
    kelsethel's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Kat Nippy
    World
    Goblin
    Main Class
    Conjurer Lv 50
    So what im getting from some of the posters that are not for increasing gil drops really want this game to just be about the grind.
    Its kind of funny this might be the first MMO ive played where farm/craft grind is more important than killing stuff.
    Really wasn't expecting that from all the newsletters really wish I could have maxed lvl'ed in beta and found this out cause I wouldn't have wasted all this time.
    O well was fun lvling to 50 and getting stuck on my relic quest.
    (0)

  6. #206
    Player
    Ryuni's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Tear Grant
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kelsethel View Post
    So what im getting from some of the posters that are not for increasing gil drops really want this game to just be about the grind.
    Its kind of funny this might be the first MMO ive played where farm/craft grind is more important than killing stuff.
    Really wasn't expecting that from all the newsletters really wish I could have maxed lvl'ed in beta and found this out cause I wouldn't have wasted all this time.
    O well was fun lvling to 50 and getting stuck on my relic quest.
    If playing the game to earn gil is considered a "grind", then yes, every MMO that exist is a grind when it comes to getting money.
    If you want to avoid your type of "grind", then I'm afraid RMT is the only way for you.

    I suggest you write down your exact amount of gil, then do 10 WP/AK runs in a row, then repair all your items, sell all allagan pieces you've earned and you will notice that you have more gil than before you started, not to mention all those juicy tombstones to boot.
    (0)

  7. #207
    Player
    Mistix's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Mistix Wy'djar
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Reading at everyone only explains the success of goldsellers, because currently the only way for the average player to make significant (200.000+) gils is either to spend 20$ in 3 clicks or to spend two weeks leveling an alt to 50. In either case there is no pleasure. SE has to decide now which category of customers they are looking for, because for me like for many others in two weeks time or less, I will be broke and will have to quit.
    (2)
    Last edited by Mistix; 09-18-2013 at 04:10 PM.

  8. #208
    Player
    Ryuni's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Tear Grant
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mistix View Post
    Reading at everyone only explains the success of goldsellers, because currently the only way for the average player to make significant (200.000+) gils is either to spend 20$ in 3 clicks or to spend two weeks leveling an alt to 50. In either case there is no pleasure. SE has to decide now which category of customers they are looking for, because for me like for many others in two weeks time or less, I will be broke and will have to quit.
    If you refuse to sell things on the market and do levequests, of course you're not going to find 200k gil on your lap just afking in Ul'dah. You have to work for you money, like it should be.
    (2)

  9. #209
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    well i think they need to add way to make gil that work for each type of player.
    actually the market is well done and allows the...trader type to get gil.
    crafter can make gils (it's long tough)

    but for the fighting type... nothing, you are forced to be a trader, crafter for make gils and that not fair.
    (0)

  10. #210
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    (Sorry if it has been mentioned somewhere in the 21 pages...)
    I would like to know why the decision was made from 1.0 to ARR to make gear bind to you when you use it, therefore making it unsaleable or tradeable. I know a lot of MMOs do it, but I think it does not help with the problem some players have in making gil.
    New players leveling classes/jobs will of course purchase gear as they level up (you get some rewarded free too via quest rewards I understand that), but instead of being able to at least recoup some of that cost while leveling, their only option is to then convert that gear into materia - or sell it to an NPC for very little gil. Some materia is worth a few thousand gil (or more) and some of them are useful, but personally I would like to be able to chose whether I trash a piece of equipment or re-sell it. Also it is a shame that gear can no longer be traded to others to use who may find it useful, especially with the introduction of the Free Company Chest.
    (0)

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