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  1. #1
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by roohan View Post
    I do understand your point. I buy stuff on the markets and sell it a way more expensive. So people actually buy goods that others constantly undercut. And this makes no sense at all. Why sell items for 2 gil if there is a demand on said item. People are actually lazy and adjusting your price every minute doesn't have any negative impact. Thats not good for sure. All these lazy people could actually earn way more if they would pay attention to the markets and at least check the frequency of transactions on certain items. If an items sells many times an hour there is no reason to sell for 20 gil.

    On obvious Items like diremite web it actually works as it should.
    What you're either intentionally or by misunderstanding ignoring is the fact that some folks (particularly those who are spending a lot of time crafting) need items to move quickly in order to keep that slot a money-generating slot. Slots that sit for 2, 3, even 24 hours are a non-money-generating slot, and therefore that item is losing the player money. As such, items with high supply and low demand necessitate "undercutting". Just because you choose to not move your items doesn't mean that it's not a necessity for other people to move items. If we had unlimited auction lines, then it wouldn't be an issue and the "undercutting" would be far less common. The simple truth, however, is that what you claim is undercutting is really a market adjustment due to low demand compared to the supply.
    (3)
    Last edited by Orsnoire; 09-17-2013 at 11:49 PM. Reason: Far-too-small character limit

  2. #2
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Orsnoire View Post
    TL;DR: the fact that there is serious deflation going on in the game right now should be causing alarm, since people only recently completed the ginormous gil fountain that is the primary story questline. If it's not alarming to you, you don't understand macroeconomic principles, plain and simple.
    I've spent most of the my time in the markets recently and I've seen no deflation. Prices go down AND up based on time of day and demand. I've seen Fleece for 499 then 899 then 599. It goes all over the place. Materia, on my server had been completely stable at around 80-90k for a IV and 20kish for a III. Very little change. Many materials are practically sold out and prices go through the roof until supply is met. HQ Aldegoat Horns were 20k the other day and only 2 in stock!! Finally more came in at 2k each but I bought them last week for 500 gil each. That is not "deflation".
    There are too many variables to straight up claim 'deflation'. More crafters and gatherers are entering the market each day as they level with more materials causing more supply and not necessarily more demand. That alone would cause most prices to drop.
    You say "money supply is decreasing - look an item that was 100 is now 50!!" But all you're doing is finding an example to fit your theory. That's backwards. Revenue across all total players from leves/fates/etc looks fine to me. I don't see any evidence to the contrary.
    (2)

  3. #3
    Player
    Teon's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Diamond Lex
    World
    Ultima
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Orsnoire View Post
    As others have noted, the majority of those who are claiming there isn't a problem are those assuming that the current state of revenue in the economy is the permanent state of revenue. Hint: it's not. For macroeconomics, money supply can be dumbed down/oversimplified to the following equation:


    [Revenue in] - [Expenses out] = Money supply

    The thing is, for an economy to work (i.e. I get a reward for doing my job - in this case my DoH - so I continue to do my job, and in turn others can benefit or profit from me doing my job, who provide benefits for others who benefit from doing their jobs, etc. etc. and down the line), an economy must have a healthy money supply that at least stays constant overall, and more often needs one that increases (due to the natural tendency of some players in the economy to sit on their money and refuse to spend it, thereby acting as an additional expense to the economy).

    The issue in this game is that we currently have an absurdly inflated [Revenue in] number. This is due to most people sitting on the gil they earned from completing first time rewards, quests, and the main story. This number is not only going to taper off, it's going to be nearly completely eliminated over time (other than the minor influx of new players, we'll be LIBERAL and claim that's going to generate 5% of what it does now).

    In the current economy, as anyone who spends a significant of time on the market wards can clearly see, the money supply is decreasing, producing the deflationary pressure that many have noted. You can see this at all levels of sales, where something that was selling for 100 gil last week is now selling for 50 gil (simplified example). This suggests that IN ITS CURRENT STATE, our [Revenue in] is ALREADY lower than our [Expenses out] in the economy. Considering that we are still experiencing the absurdly inflated [Revenue in] stat, the current deflation is an exceptionally bad sign for the game's economy.

    So yeah, those naysayers claiming there is no problem, you couldn't be more wrong. Just because it doesn't look to you like there's a problem now, those of us who've been around the block and also understand macroeconomics can clearly see the writing on the wall. The [Revenue in] needs dramatic improvement if we're to have a vibrant, functioning economy (and for these same dunce naysayers to continue making their gil by selling on the market wards, ironically).



    Using this quote as a perfect example of how people don't understand the market forces at work. The prices people set and buy in the market wards are based on what actually sells, not on what something should be ideally. The simple reality is, there's less demand for Silver Rings than there is for Silver Ingots. Result: Silver Rings have a {currently} lower price, due to there being more supply than the market can support at the higher price. Really not that hard to figure out. This pricing scheme where people price stuff where it will actually sell is exacerbated by the 40 posting limit per character, thus providing a real incentive to ensure that one's prices match the market.

    By stating that the prices make absolutely no sense to you, you (and by proxy those others who post that there isn't a problem) simply expose the fact that you don't understand the economic principles and forces at play, and therefore have no authority to make the claims that there is no problem.

    TL;DR: the fact that there is serious deflation going on in the game right now should be causing alarm, since people only recently completed the ginormous gil fountain that is the primary story questline. If it's not alarming to you, you don't understand macroeconomic principles, plain and simple.
    Amen. +1 to every single word.
    (2)

  4. #4
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    1. stop giving away gear as rewards for quests.

    2. Have a minimum price on items.

    3. Show the current prices when selling on the market.

    4. Pay sellers right away. I've seen it before in GW2 where when you list an item on the market, you'll get paid right away at the current price which the game raises and lowers based on demand.

    5. NPC's should not sell items at camps. If I can go to the level 30 camp and buy all my gear from an NPC, I'm not going to waste money teleporting back to town to buy gear. This causes the market to be flooded with too much gear.

    That's all I got for now, but I think these ideas will help.
    (2)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  5. #5
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Orsnoire View Post
    The simple truth, however, is that what you claim is undercutting is really a market adjustment due to low demand compared to the supply.
    Bingo. Volume can be just as important as margin, sometimes more so. Problem that exists in these type of economies is the lack of permanent consumption, which was further exacerbated in ARR with the liberal handing out of equipment in quests/leaves, and the reduction in utility of materia via stat capping. You can only sell so much of a particular item before everyone who wants one will have one, esp.given how far supply outstrips demand ATM.
    (2)

  6. #6
    Player
    Phogg's Avatar
    Join Date
    Jun 2013
    Posts
    72
    Character
    Phogg Machine
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Syfin View Post

    1) Leves award 6 allowances per 24 hours. This amount to roughly 3000 gil.
    If you can only manage to gain 3k gil from 6 Leves, you are doing it wrong. I can get 5k from one.
    (0)

  7. #7
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    High level dungeons often have complete fodder for loot from the random coffers you find. Like...Allaghan tin pieces? Seriously? >.<

    Make them gold pieces at least.

    Also pls buff battle leve rewards, more gil and xp 'cross the board.
    (1)

  8. #8
    Player Trife's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Trife Darkheart
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    My solution is simple, make crafting worth something. I hate dungeon grinds! Dungeons are cool, but not if you have to do them 50 times. I have no idea how MMO transformed into this nonsense! Well actually I do... WoW... ><

    I like the idea of weapons and gear being only obtainable by crafted items provided by other players. This way we have a self sustained economy. If people are too lazy to take up a craft, or take the time and earn some gil through other methods, leave them in the dirt. You should have to work a bit for good gear, and to ensure your success in-game. Not FATE grind to 50, get some free gear from quests, and cry because you're broke.

    Bring back real gaming, things should take a little bit of time and effort... Leave this new generation in the dust before they ruin gaming forever!
    (4)
    Last edited by Trife; 09-18-2013 at 01:42 AM.

  9. #9
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Trife View Post
    My solution is simple, make crafting worth something. I hate dungeon grinds!

    I like the idea of weapons and gear being only obtainable by crafted items provided by other players. This way we have a self sustained economy. If people are too lazy to take up a craft, or take the time and earn some gil through other methods, leave them in the dirt. You should have to work a bit for good gear, and to ensure your success in-game. Not FATE grind to 50, get some free gear from quests, and cry because you're broke.

    Bring back real gaming, things should take a little bit of time and effort... Leave this new generation in the dust before they ruin gaming forever!
    Ok, I just can't resist...Bro, are you mad?

    Cause you sound mad.
    (1)

  10. #10
    Player Trife's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Trife Darkheart
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Orsnoire View Post
    Ok, I just can't resist...Bro, are you mad?

    Cause you sound mad.
    Not mad, more like disgusted with the direction that MMO's are going. All for the "I want it now" crowd. No game should adhere to these people.
    (1)
    Last edited by Trife; 09-18-2013 at 01:46 AM.

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