Page 20 of 35 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 348
  1. #191
    Player
    LordSideKicks's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    405
    Character
    J'ordance Nunh
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Crafting and Gathering. (My solution.)
    (0)

  2. #192
    Player
    Hostar's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Hostar Harokan
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by makii View Post
    Crafting is more than sustainable, you just need some patience.

    "I want things faster" isn't a valid argument.
    Yeah, I have friends on Phoenix. They're rolling in cash selling materia, crafting gear, vampire plants, pre-relic weapons and all sorts of rare crafting mats. They make 80-100k per sell on stuff. This is because your server is significantly behind when it comes to guilds, average player level and state of the economy.

    "I play on a server that is quite far behind in terms of economy and character levels" isn't a valid basis for making a point.
    (0)

  3. #193
    Player
    Myrdyn_Wyldt's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Greeneyed Sue
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Hostar View Post
    Yeah, I have friends on Phoenix. They're rolling in cash selling materia, crafting gear, vampire plants, pre-relic weapons and all sorts of rare crafting mats. They make 80-100k per sell on stuff. This is because your server is significantly behind when it comes to guilds, average player level and state of the economy.

    "I play on a server that is quite far behind in terms of economy and character levels" isn't a valid basis for making a point.
    Aside from the market, crafting is in fact sustainable from nothing more than the triple-turn-in leves, and this has precisely nothing to do with which server you are on, or how much money is in the economy. You don't have to sell anything on the market to make more than enough money from crafting to pay for your raiding. If you don't want to do this, that's when you have to turn to the market to sell the crafting drops that you get from killing mobs.
    (1)

  4. #194
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Step 1.) Level up a Carpenter
    Step 2.) Level up a Botanist
    Step 3.) Go to Gridania, harvest 405 Wind Shards
    Step 4.) Go to Camp Tranquil, harvest 405 Oak Logs
    Step 5.) Turn the shards and logs into 135 HQ Oak Lumber
    Step 6.) Go to Gridania, do the oak lumber leveequest 9 times
    Step 7.) Generate over 40k gil net income(including after teleportation fees) for 60-90 minutes of your time; none of it taken from other players

    Step 8.) Repeat steps 3 to 7 everyday
    (4)

  5. #195
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ares_Skullfury View Post
    work for it, crafting and gathering have been very nice too me
    Lmao I just logged in to say what an excellent example of someone who doesn't read a thread but still wants to be heard.

    Literally nobody in the world cares if you've made some nice profits off of crafting/gathering. In fact, if you HAVEN'T made a fair chunk of gil with a 50 craft or 50 gathering class your IQ is most likely under room temp.


    Go ahead and tell your mom about how you responded to a thread about large scale gil creation trying to subtly brag about how much money you've made scamming new crafters out of their main quest gil. Let me know how that goes.
    (4)

  6. #196
    Player
    Impendus's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    81
    Character
    Memory Foam
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ruminate View Post
    Step 1.) Level up a Carpenter
    Step 2.) Level up a Botanist
    Step 3.) Go to Gridania, harvest 405 Wind Shards
    Step 4.) Go to Camp Tranquil, harvest 405 Oak Logs
    Step 5.) Turn the shards and logs into 135 HQ Oak Lumber
    Step 6.) Go to Gridania, do the oak lumber leveequest 9 times
    Step 7.) Generate over 40k gil net income(including after teleportation fees) for 60-90 minutes of your time; none of it taken from other players

    Step 8.) Repeat steps 3 to 7 everyday
    Thanks man going to try this out
    (0)

  7. #197
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    The problem isn't that there aren't ways to make gil. The problem is that the dungeon-centric playerbase doesn't want to do them. "You want me to do something that doesn't involve fighting stuff? What are you smoking!?"
    (5)
    Last edited by Dreamer; 09-18-2013 at 11:38 PM. Reason: Typo

  8. #198
    Player
    HeiZei's Avatar
    Join Date
    Apr 2011
    Posts
    58
    Character
    Mr Sticks
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by avaughnimous View Post
    Have to disagree. My experience has been that there are disproportionately more gil sinks than gil-generating mechanisms in the game. It would create a much better balance if there were something a little more supplemental thrown in. Or maybe a bunch of little somethings.
    Um... If you are finding there are more gil sinks than gil-generating mechanisms, maybe you need to lay off of some of the gil sinks?

    I haven't found any yet until level 50 when you /need/ to buy a relic weapon and a couple r3 materia. Beyond that, you literally have nothing that you need to buy with gil.

    Repairs? Ok... If you do any dungeons and full clear them(especially at level 50) you get at LEAST 1400g per run with allagan bronze coins.
    (0)

  9. #199
    Player
    texhnolyze's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Zen Endymion
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dreamer View Post
    The problem isn't that there aren't ways to make gil. The problem is that the dungeon-centric playerbase doesn't want to them. "You want me to do something that doesn't involve fighting stuff? What are you smoking!?"
    pretty much this
    perhaps dungeon based mmos are the right choice for them

  10. #200
    Player
    Ryuni's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Tear Grant
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Since the repair costs were adjusted and more allagan pieces dropping in dungeons, I see no issues with the balance of the economy anymore (if it even was any imbalance before).
    What people keep neglecting are the validity of actually leveling up a DoH class. It's not about selling things on the market, that will only provide personal wealth (which is the only thing most people care about, I doubt there's many people that actually care about the server economy, they just want an easier time to get money). No, what I'm talking about is levequests and how great they can be at high level.

    There are various tradeleves that asks for 3 of a certain item, the special thing about these leves is that you can turn in 3 items 2 more times! So for one allowance only, you can complete the same leve 3 times (requiring 9 of asked item) and if you HQ all 9 items you will get a tremendous amount of gil. Now do this 5 times more every day (you get 6 allowance per day) and you will quickly notice that you will never be able to spend that much gil in one day on teleports and repairs.
    (1)

Page 20 of 35 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast