this is an EXCELLENT idea. and there could be tons of variables. elements, incapacitation, battle regimen etc etc.I really liked the FFXII style chains. I suppose I would prefer to see a system in FFXIV that branches off at certain benchmarks, or gives you some randomized goals as you go forward...
For instance:
Chain-01: Defeat 10 Even match or higher mobs in 5 min [5% EXP Bonus]
Chain-02: (Option A) Defeat 5 IT mobs in 5 min [8% EXP bonus]
Chain-02: (Option B) Defeat 4 mobs using Battle regimens in 5 min [8% SP bonus]
Chain-03: (Option A) Defeat 6 of the same type of mob in 5 min [12% EXP Bonus]
Chain-03: (Option B) Defeat 4 mobs without using healing skills in 5 min [12% SP Bonus]
Chain-03: (Option C) Defeat 8 Vilekin in the next 10 min [Gold Treasure Box Drop and 10% EXP and SP bonus]
Something like that would make partying very fun and exciting IMO.
yup, I think we're done here. devs take over lol
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.