I wish the whole battle system was built with the chains taken in consideration from the start. And not the chains added after a while, on top of the system.
I fear it will become like the current EQ 2 chain system: nobody uses it anymore.
I wish the whole battle system was built with the chains taken in consideration from the start. And not the chains added after a while, on top of the system.
I fear it will become like the current EQ 2 chain system: nobody uses it anymore.


Sometimes I feel you are trolling everyone by telling them what they want to hear to silence the rage but then your calm, gentle, suave demeanor says otherwise and I want to marry you. >.>Spoke with the dev. team about the discussion going on here regarding SP/EXP chains (and your ideas behind them). They wanted me to relay to you that there are plans in place for chains, but the specifics will be looked into once the main battle adjustments have been made.
One foot after the other, as they say!
Keith Dragoon - Ambassador of Artz and Adorable

Bayohne, wonderful news absolutely wonderful. Doho and I were discussing that any chained action for parties would come after the battle system was finalized. Keep up the good work.Spoke with the dev. team about the discussion going on here regarding SP/EXP chains (and your ideas behind them). They wanted me to relay to you that there are plans in place for chains, but the specifics will be looked into once the main battle adjustments have been made.
One foot after the other, as they say!
Duelle, as its friday and I am tired. I will say this thank goodness I do not play this game of xi with you. You have the most pessimistic perception I have so far encountered. But I will make a quick remark, in xi yes it was a party orietnted game you are right. However not everyone or every role was pigeon holed into one specific role, it did happen to most but not all classes. Reason i say this is because xi was not only a exp grind game, there was other content. I am taking into account all the content in the game not just exp. Ya in a exp party fighting rdm was not a melee dd there. But a GOOD rdm knew when to magic burst on a skill chain. That is as you put it a useful use of a skill.
I am done arguing about this, but I would suggest you look at the bigger picture and not just one portion of the game.



I'm fully aware.
I'm just excited, even if it's in the planning stages that's good news. I don't expect to see it at 1.18 or even for a few months, but I'm looking forward to hearing more info on it as well as the other planned updates.
I'm really excited for when they wrap up development on the battle system so other items can then become the priority, but for that time frame, can't way when that will be.![]()
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I just hope once the new battle system hits, people have more reasons/lean more towards fighting enemies out in the field/dungeons, rather than just leveling primarily by guildleves.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
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