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  1. #171
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Alaray View Post
    I'm enjoying the current pace, as a CNJ/WHM and as a ACN. My fingers don't bleed trying to push a million buttons in the span of two seconds, I can effectively do things without needing macros to do things for me, and I'm always doing *something* at least in Brayflox and Haukke Manor.

    It's not too fast to where I would feel I may need to utilize macros to be efficient, but it's not too slow to where I'm feeling bored and staring at the ceiling.
    This.

    The combat speed is fine -- with how hectic some battles can get with regards to targeting, among other things, making the game any faster would just make it needlessly stressful.
    (1)

  2. #172
    Player
    JonFarron's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Alistair Adfectus
    World
    Behemoth
    Main Class
    Summoner Lv 80
    I think the combat pace is PERFECT. Any faster and I would get overwhelmed. If your GCD decreased, so would the monsters to balance it out... just think for a sec. :3
    (0)

  3. #173
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    My current concern is that all the faster casting/skilluse (Gear and Fairy) is in vain because of global cooldown!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  4. #174
    Player
    Synvul's Avatar
    Join Date
    May 2011
    Posts
    15
    Character
    Neoma Darque
    World
    Famfrit
    Main Class
    Fisher Lv 22
    Quote Originally Posted by Nemmar View Post
    I assure you that they are not concluding anything of what you are saying. Those are your conclusions.
    A fast and skillful combat system is the pinnacle of MMO game design. A slow combat system bores the player and makes him stop playing. Its a very simple premise really. Not everyone is into grinding, you know.
    This made me laugh so very hard. I will be chuckling all evening after reading this. Button smasher over a game that doesn't have active dodge abilities but require re-positioning the character model for selection of abilities that require knowing if one needs to swing or switch targets or use a multiple target ability. That can be done with a button smasher but really doesn't feel like it takes much skill. If I want button smasher then I go play FPS as that is where GCD can really hurt. The time it takes to reload makes all the difference on killing that tank before they run you over.
    (1)

  5. #175
    Player
    sasakusaku's Avatar
    Join Date
    Sep 2013
    Posts
    276
    Character
    Sasaku Saku
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    It depends on class. As a caster...as a HEALER...it feels very slow.

    I will just assume the anti-GCD decrease crowd is more than likely melee/ranged dps where their actions are all more or less instant and does not require standing in one spot for 2-3 secs per action then having to wait another 2.5 secs to cast something else....

    On plus side, this game must be great for 'clickers' since you have all the time in the world to react.
    (3)

  6. #176
    Player
    thenewzero's Avatar
    Join Date
    May 2011
    Posts
    50
    Character
    Tyren Arkon
    World
    Faerie
    Main Class
    Lancer Lv 50
    I like the combat pace. I wouldn't necessarily mind a 2.0 second base GCD, but I don't feel its necessary.

    I hated WoW's 1.5 second CD. I mean, it ended up being more like a 1 second GCD for a lot of specs because Haste was often very good. But it just felt so spammy and trigger happy, particularly on DPS, who were never able to ever stop constantly doing something or their DPS would plummet.

    On a side note, though, I do think skillspeed / spellspeed could stand to reduce the cast time / GCD more. Maybe it's different at high level, but I feel like those stats are terrible. I could have speed on every piece of gear and only see like a .1 second drop in cast time.
    (0)

  7. #177
    Player
    Iggywiggy's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Skye Lockhart
    World
    Typhon
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hvinire View Post
    I wanna go fast!



    There are no plans to adjust the rate of the GCD, but there are ways to speed up your skill and spell speeds through the use of food, different gear, and materia as well.

    Sometimes, in the dungeon, there happens to be a funny moment when everyone's GCD syncs and there is a gap where nothing happens and everyone is waiting. Mood-killer.
    (4)

  8. #178
    Player ejiboo's Avatar
    Join Date
    Dec 2011
    Posts
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50
    as someone who's progressing through Turn 5 of Bahamut's Coil, i couldn't disagree more with the OP. the GCD is fine and combat is in a decent place right now. although i strongly prefer 1.23's combat system and abilities for some classes/jobs, what we have is working just fine.
    (1)

  9. #179
    Player
    Zepheros's Avatar
    Join Date
    May 2012
    Posts
    9
    Character
    Krystgeim Wysskhrawyn
    World
    Midgardsormr
    Main Class
    Weaver Lv 20
    Yep, the pace is great for all the reasons posted above. Wouldn't change it at all.
    (0)

  10. #180
    Player
    Lucent12's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Illy Sakura
    World
    Typhon
    Main Class
    Archer Lv 32

    Gameplay help

    Adding rumble/vibration to normal mob encounters for critical hits would increase the gameplay quite a bit. People who bought the game on ps3 were expecting this.
    (2)

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