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  1. #1
    Player
    roohan's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Portfolio Moa
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 33
    Quote Originally Posted by Orsnoire View Post
    Using this quote as a perfect example of how people don't understand the market forces at work. The prices people set and buy in the market wards are based on what actually sells, not on what something should be ideally...
    I do understand your point. I buy stuff on the markets and sell it a way more expensive. So people actually buy goods that others constantly undercut. And this makes no sense at all. Why sell items for 2 gil if there is a demand on said item. People are actually lazy and adjusting your price every minute doesn't have any negative impact. Thats not good for sure. All these lazy people could actually earn way more if they would pay attention to the markets and at least check the frequency of transactions on certain items. If an items sells many times an hour there is no reason to sell for 20 gil.

    On obvious Items like diremite web it actually works as it should.
    (0)

  2. #2
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by roohan View Post
    I do understand your point. I buy stuff on the markets and sell it a way more expensive. So people actually buy goods that others constantly undercut. And this makes no sense at all. Why sell items for 2 gil if there is a demand on said item. People are actually lazy and adjusting your price every minute doesn't have any negative impact. Thats not good for sure. All these lazy people could actually earn way more if they would pay attention to the markets and at least check the frequency of transactions on certain items. If an items sells many times an hour there is no reason to sell for 20 gil.

    On obvious Items like diremite web it actually works as it should.
    What you're either intentionally or by misunderstanding ignoring is the fact that some folks (particularly those who are spending a lot of time crafting) need items to move quickly in order to keep that slot a money-generating slot. Slots that sit for 2, 3, even 24 hours are a non-money-generating slot, and therefore that item is losing the player money. As such, items with high supply and low demand necessitate "undercutting". Just because you choose to not move your items doesn't mean that it's not a necessity for other people to move items. If we had unlimited auction lines, then it wouldn't be an issue and the "undercutting" would be far less common. The simple truth, however, is that what you claim is undercutting is really a market adjustment due to low demand compared to the supply.
    (3)
    Last edited by Orsnoire; 09-17-2013 at 11:49 PM. Reason: Far-too-small character limit