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Thread: IS that normal

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  1. #1
    Player
    Vamp007's Avatar
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    Sep 2013
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    Character
    Vamp Thelast
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    Malboro
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    Marauder Lv 60
    I guess what I am getting at here is that we should be able to either be able to help with healing or be a decent fall back. And just to address the whole wiping thing--- Never should a team -ever- have to just kiss their bottoms good bye just because -one- member of the team bit it. That is not balance, that is old MMO mechanics that rear it's ugly head and need to go away. Losing one team member should be problematic, not systematic slaughter. It makes the gameplay blend with WoW/Rift/Lord of the Rings/Perfect world and the rest of that stuff. Not saying I have a problem with the battle system, it flows smoothly enough. But the team set-up...there are some big issues there. <------ this
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  2. #2
    Player
    Lucavern's Avatar
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    Sep 2013
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    Character
    Lucavern D'karnak
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Vamp007 View Post
    --- Never should a team -ever- have to just kiss their bottoms good bye just because -one- member of the team bit it.
    Uhh... except groups can already do just that? I'm sorry you don't play with good players and haven't experienced this yet, I guess. Personally have trio'd the final boss of Stone Vigil with Pld, Blm, Drg after accidentally locking the healer out of the battle while they were in CS. Managed to have boss at 50% before they were out of CS, and dead shortly after. Duo'd chimera with a drg from 50% in Qarn the other night while helping a friend after healer/dps died to Dragon's Voice (why Qarn Chimera is fully resistant to stun and Dhorme isn't still boggles my mind). SV fight was at level with level appropriate gear on all, chimera was sync'd down with lvl 50 gear however (don't think gear would have made any difference here)

    The point of higher level content is to work as a group and for everyone to know the encounter. I completely think everyone needs to pull their weight for the group to succeed on the whole. Quit playing with DF pugs, make some friends and run the stuff together. The game isn't hard, and if you play with equally skilled people the "one person failing wipes group" goes away instantly.
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  3. #3
    Player
    Ehayte's Avatar
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    Sep 2013
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    Ul'Dah
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    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Lucavern View Post
    Things and stuff.
    I agree 100% here (I don't particularly like how this poster decided to TELL us about it...but...), a PLD's cure is sufficient enough for now. At level 42 I cure for about 130 normally, and with Coval popped I heal for 180-200. Get more Piety and I am assuming that amount goes up? My favorite, most memorable times as a PLD is after the healer is dead : D.

    Convalescence + Sentinel + Cure x 15 to keep myself alive for the last 20% of the dragon in Stone Vigil? Sweet! I'd like a little more power, but with the right CDs up Cure is useful.
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  4. #4
    Player
    Lucavern's Avatar
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    Lucavern D'karnak
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Ehayte View Post
    snip
    Piety would increase your maximum MP, MND would increase the cure potency. I haven't had a chance to test the per-point potency of MND, but from what I can tell its not enough that it would make a worthwhile difference. Last time I checked my cure amount I think it was roughly 220? As I've said before (think it was earlier in this thread), biggest way to make cure viable for PLD would be to allow PLD to treat weapon damage as magic dmg for cure formulas. This would put Curtana at ~lvl 35-40 healer range as far as weapon goes.

    As for my attitude in the previous post, that was purely directed at the troll. My patience has run out for trolls begging to make the game even more easy-mode without understanding the game mechanics.
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  5. #5
    Player
    Ehayte's Avatar
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    Supply Demand
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    Adamantoise
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    Warrior Lv 72
    Quote Originally Posted by Lucavern View Post
    Other things and stuff
    Fair enough - and thanks for the information. I will definitely be interested in experimenting with what MND does to healing power, as that greatly increases our utility if its viable (maybe make a new armor set for non-MT). Instead of seeing Cure get a redirect on what it checks for potency I'd rather see us lose a mitigation CD or Conj cross-classes, and get a semi-powerful group heal off the GDC that is instant cast. THAT would make me feel like a PLD. If this class were "all about mitigation", I'd rather they call it a Gladiator still.
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  6. #6
    Player
    PiedPiper's Avatar
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    Jan 2012
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    Character
    Pied Piper
    World
    Leviathan
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    Gladiator Lv 60
    For those arguing that pld is not a heal tank/shouldn't have useful heals.

    You do realize that 2/5 of the job abilities in 1.0 were healing based? Holy Succor was actually quite potent, and divine viel was great fun as well.

    As I have posted before, I do feel PLD took a major enjoyability penalty by having its direct intervention abilities removed. I cannot reach out and "protect" a party member with a heal like I could in 1.0, and this makes me feel helpless. It was never a means of main healing, but it was a good panic move to save a party member in an emergency.
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  7. #7
    Player
    Vamp007's Avatar
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    Character
    Vamp Thelast
    World
    Malboro
    Main Class
    Marauder Lv 60
    Quote Originally Posted by PiedPiper View Post
    For those arguing that pld is not a heal tank/shouldn't have useful heals.

    You do realize that 2/5 of the job abilities in 1.0 were healing based? Holy Succor was actually quite potent, and divine viel was great fun as well.

    As I have posted before, I do feel PLD took a major enjoyability penalty by having its direct intervention abilities removed. I cannot reach out and "protect" a party member with a heal like I could in 1.0, and this makes me feel helpless. It was never a means of main healing, but it was a good panic move to save a party member in an emergency.
    yes this is PLD if no cure no protract no holy damage so stay gld better you got 1 point bro <3
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