Playing Titan as WAR is all about maximizing your self heals. Up until this point, many WAR tanks have self healed casually,and often wastefully, relying on the WHM or SCH to keep them up when they screw up the rotation, or run out of cooldowns. However, Titan is here to teach you how to really work with your cooldowns. He's a good and unforgiving teacher, gaoling your WHMs and SCHs, and making sure they're good and distracted healing the party during stomps. Leaving you to fend for yourself at some of the worst of times.

Most WARs will be familiar with the following Combos

Heavy Swing to Butcher's Block --> Enmity and Damage

Heavy Swing to Maim to Storm's Eye --> Damage Buffing (You ARE damage buffing... right?)

But then there are your most important of other cool downs.

Inner Beast, Foresight, Bloodbath, Infuriate, Thrill of Battle, Vengeance, Berserk, Unchained and Steel Cyclone

There are also your cross class skills: Featherfoot, Second Wind, Internal Release, Awareness and Convalescence to help, but I'm just going to assume that there are no cross class skills on your bar and deal only with WAR skills.

There are two stages where WAR Tanks tend to fail and both come right after the Heart Phase. There's a stage before Mountain Buster, where I all the "Topping Off Phase" and then after Mountain Buster, that I call the "Recovery Phase."

As a WAR tank, please keep in mind that you cannot expect to hold the attention of both (or even three) healers. There are other people in the party who need healing. And one healer could be gaoled. If you want to survive those big hits, let's go first to the topping off phase.

The first one comes right after Earthen Fury, which really shouldn't hit you hard enough to be an issue, but this will give you an idea about how on the ball your healers are. If your healers can't top you up after Earthen Fury, you may be in for a rough ride. You should have your damage buffs up and ready, so use your Storms Path ability to absorb some HP as a helpful tick until your healers find their feet after Earthen Fury.

Mountain Buster comes right after Earth Fury. Since you know that big hit is coming, why not go ahead and use Foresight now (that's what it means after all). Make sure you're at Wrath V before the big hit comes and your Infuriate skill is off cool down (NOTE: You shouldn't have even used it before this, anyway. I see WARs using Infuriate right at the start of fights and I tried it myself and decided that it was not necessary for Titan.)

Always prepare to heal yourself quickly by setting up your damage buffs/debuffs with a Maim to Storm's Eye combo which will increase your damage dealt by 20% and decrease Titan's Slashing resist by 10%. (Though this should never fall off.) Then use Berserk before Inner Beast if it's up.

At this point after Earthen Fury, Mountain Buster is just seconds away, you'll get hit by a Rock Buster first, which is easily healed by a mage and then Mountain buster for around 4500. Use your buffed Inner Beast which should allow to you absorb over 2k HP. Use Infuriate and you're back at Wrath V. One heal and a regen should be all you need to recover.

Titan will be distracted for a while, Tumulting and Weight of the Land-ing, Gaoling and Landsliding, and occasionally throwing a punch your way. By the time the second Mountain Buster comes along, you may have a lot less help during Recovery, depending on how unskilled or unlucky your party is. Be sure you've kept your Maim and Storm's Eye buff up. If you're down a healer, or your party is in trouble, this is where you want to use Thrill of Battle, the closest thing to Hallowed Ground that you have. Thrill of Battle will give you more HP to work with allowing you to survive the Gaoling or distracting of your WHM/SCHs. You should be at or close to 8k HP on the second Mountain Buster. You should absorb the entire hits of Rock Buster and Mountain Buster. Then use your Inner Beast for around and probably a little less than 2k. But your recovery is not complete until you're back at Wrath V. So you want to throw in a Vengeance. I don't think of Vengeance as a DPS thing, most of the time, though I'm sure it adds up. But what Vengeance is in this case 1 Free Wrath to give you a little boost back up to Wrath V. Once Thrill of Battle wears off you'll be back to full HP or close to it.

If no one has screwed up and you're still up, good for you! At this point, you can use Bloodbath to help absorb HP lost from increasing Stomps and ease the Topping of Phase. But other than that all you need to do is repeat this self heal rotation until the end. This rotation uses skills that are "Instant" meaning they will not interrupt your combos, so you should be using your cooldowns in between your Skull Sunder - Butcher's Block and Maim - Storm's Eye Combos. You should not be unbuffed in your damage and you should not be losing any hate. Once you get really good at it, you'll throw in Fractures and add Unchained and Storm's Path to your Bloodbath. All these will increase your DPS and make the fight go even faster and with greater success!

Best of luck!