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Thread: IS that normal

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  1. #1
    Player
    Vamp007's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Vamp Thelast
    World
    Malboro
    Main Class
    Marauder Lv 60
    I guess what I am getting at here is that we should be able to either be able to help with healing or be a decent fall back. And just to address the whole wiping thing--- Never should a team -ever- have to just kiss their bottoms good bye just because -one- member of the team bit it. That is not balance, that is old MMO mechanics that rear it's ugly head and need to go away. Losing one team member should be problematic, not systematic slaughter. It makes the gameplay blend with WoW/Rift/Lord of the Rings/Perfect world and the rest of that stuff. Not saying I have a problem with the battle system, it flows smoothly enough. But the team set-up...there are some big issues there. <------ this
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  2. #2
    Player
    Lucavern's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Lucavern D'karnak
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Vamp007 View Post
    --- Never should a team -ever- have to just kiss their bottoms good bye just because -one- member of the team bit it.
    Uhh... except groups can already do just that? I'm sorry you don't play with good players and haven't experienced this yet, I guess. Personally have trio'd the final boss of Stone Vigil with Pld, Blm, Drg after accidentally locking the healer out of the battle while they were in CS. Managed to have boss at 50% before they were out of CS, and dead shortly after. Duo'd chimera with a drg from 50% in Qarn the other night while helping a friend after healer/dps died to Dragon's Voice (why Qarn Chimera is fully resistant to stun and Dhorme isn't still boggles my mind). SV fight was at level with level appropriate gear on all, chimera was sync'd down with lvl 50 gear however (don't think gear would have made any difference here)

    The point of higher level content is to work as a group and for everyone to know the encounter. I completely think everyone needs to pull their weight for the group to succeed on the whole. Quit playing with DF pugs, make some friends and run the stuff together. The game isn't hard, and if you play with equally skilled people the "one person failing wipes group" goes away instantly.
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  3. #3
    Player
    hola's Avatar
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    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    just make it a non enmity boost 3skill combo.

    say, add another skill to riot blade combo like i mentioned in another post, make the 3rd skill give block rate boost and make cure instant healing for 200% potency last for 5sec.
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  4. #4
    Player
    Conna's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kaos Conna
    World
    Diabolos
    Main Class
    Arcanist Lv 71
    Quote Originally Posted by hola View Post
    just make it a non enmity boost 3skill combo.

    say, add another skill to riot blade combo like i mentioned in another post, make the 3rd skill give block rate boost and make cure instant healing for 200% potency last for 5sec.
    Did you just suggest a buff for the class that is already the primary tank class to the point where I want to club a baby seal if someone tries to make me heal a warrior... I think not. Sorry, but your class is fine in comparison.
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  5. #5
    Player
    Blazn's Avatar
    Join Date
    Aug 2013
    Location
    limsa... FUK that place
    Posts
    169
    Character
    Blazn Pyro
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    OP are you trolling? I can only hope so.
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  6. #6
    Player
    Amayasu's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Amaterasu Gerani
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Macro Provoke + Ranged threat ability (both tanks have one).

    Getting to the top of the threat list is insanely useful. It's your job to capitalise on it.
    (0)

  7. #7
    Player
    Lucavern's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Lucavern D'karnak
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The reason for having a cure available to a tank is so the tank can help alleviate stress from healers while healers are topping off party members after AoE dmg (Primal LB moves for example). Easiest fix would be to have PLD treat melee weapon damage as magic damage for curative magic. As it is right now, there is barely a use for anything from CNJ cross-class.

    From memory, CNJ gets:
    Cure - Less than 200HP per cast at lvl 50.
    Protect - Equal casting power as a SCH. IMHO, SCH is better served casting as they need for WAR who can't self-cast.
    Stoneskin - Arguable usability. FC mate is telling me he's been getting some usage out of this during Coil.
    Raise - Not worth putting on bar outside of Fate events. Since PLD can't battle raise, there is rarely a time that the PLD is alive and able to actually use. During dungeons, it is usually faster to return to start and shortcut, rather than get stuck with a weakness effect.

    Also, Provoke needs to provide snap-aggro for 5s. As it is right now, it usually happens that you provoke only to have a hot/dot tick during the next second and the effects of provoke be wasted. 5s gives you 2 gcd abilities to get the mob back in position and rebuild your threat advantages. Nothing sucks more than provoking and having the mob move towards you, and then instantly turn back around and go for someone else.
    (0)
    Last edited by Lucavern; 09-17-2013 at 04:49 AM. Reason: Adding Provoke info

  8. #8
    Player
    Vanidin's Avatar
    Join Date
    Mar 2012
    Posts
    217
    Character
    Vanidin Pickles
    World
    Excalibur
    Main Class
    Gladiator Lv 67
    OP is trolling. Move along.
    (0)

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