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  1. #1
    Player
    kelsethel's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Kat Nippy
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Farming and or crafting really isn't what I play for so to the people who do I have no problem with but to make it mandatory to make any gil is really wrong is every sense of the word.

    I like the daily quests that gives gil but what I don't understand is why don't trash mobs drop more gil what is the point of 1 gil was this some kind of joke and getting gil for finishing a dungeon should get you gil this would also help stop people from dropping group as quickly as they are cause right now all you have to do is waste 15 mins in a dungeon and you can quit and reque or w/e time it is.

    as a side note as being a WHM having to pay 70k for one materia is outrageous the way you get materia is some of the most grindy things in this game and I really wonder if its balance I'm talking about and just the concept but wish you guys luck on fixing this mess.
    (2)

  2. #2
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by kelsethel View Post
    Farming and or crafting really isn't what I play for so to the people who do I have no problem with but to make it mandatory to make any gil is really wrong is every sense of the word.
    I think this is really the crux of the issue. People don't want to play the crafting and gathering portions of the game that provide gil, and then complain when they have none. I personally think that setup is fine - after all, it's analogous to a person who doesn't like raiding complaining that they have to in order to get high-end gear.


    Quote Originally Posted by kelsethel View Post
    as a side note as being a WHM having to pay 70k for one materia is outrageous the way you get materia is some of the most grindy things in this game and I really wonder if its balance I'm talking about and just the concept but wish you guys luck on fixing this mess.
    This is mostly exacerbated by the fact that all of the high end stuff that would yield high end materia is non-convertible. People jump right into AF gear, so most never spend time in gear that can actually be converted. Of course, those of us who realize this....
    (2)
    Last edited by Dreamer; 09-17-2013 at 03:00 PM. Reason: That obnoxious character limit -really- needs to go.