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  1. #1
    Player
    Kaliban's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Kaliban Grey
    World
    Gilgamesh
    Main Class
    Marauder Lv 41
    Another option they could do is that they could give a gil bonus to areas that you have rep in. Seeing as we do not have reputation issues now, it could be that we can be given a gil reward by selling to our GC home city OR in lieu of the GC supply/provision badge reward we could get currency pieces or straight gil. Have there be a bonus for the HQ like there is currently. That would help in addition to allowing for player repairs and gathering DM again (this was in Beta3 iirc so I am not sure why it was changed in live). Or maybe give discounts for repairs at GC? I know these wont completely correct it but it will/can help.
    (0)

  2. #2
    Player
    Skattered's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Ashura Eternia
    World
    Sophia
    Main Class
    Reaper Lv 100
    Gil generation or Girls Generation :P
    (0)

  3. #3
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,359
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    We don't need millions of millions of gil.

    I would sooner there been a near perfect balance of Gil in and Gil out.
    (1)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  4. #4
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by UBERHAXED View Post
    ...

    But anyway, In response to the thread, there is already a way of gil generation in the economy. Higher level DoH leves are (within time bounds) infinite and produce boundless amount of gil. What I don't understand about people in this thread is what they thought the purpose of the DoH was? Merchants are primary money makers, not adventurers and this was by intentional design. You cannot be self sufficient by just leveling a DoW, which is what people want. Unfortunately, that's not how life (or the system in the game) is. Different paradigms were generated for the purpose of being played...
    The amount of time farming mats for that "boundless gil" you are refering to ruins the enjoyment of the game for a lot of players. If you enjoy DoH than by all means go for it. But a lot of us dont.
    As for undercutting he means he can make more SELLING to a vendor than on the boards, not buying.
    (1)

  5. #5
    Player
    luxv's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Perne Luxv
    World
    Goblin
    Main Class
    Thaumaturge Lv 49
    Really all they need to do is allow dark matter to be gathered like it was before.
    (1)

  6. #6
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by CaZx View Post
    I can understand people saying that these people should just craft/gather in order to generate cash. That can work as a method for generating gil for the server (selling to NPC's) and as a way to make good money on the AH. However, I also understand the people who say they don't like crafting/gathering and they don't play an MMO to feel like they have a second job (outside of whatever they do in the real world to pay for their house..family..video game habits..ect).

    Another point is this...whats the point of crafting to make money..if everyone else is required to craft also in order to play the game? If EVERYONE is running around as a lvl 50 crafter/gatherer than who the heck am I going to sell things to? Crafters should be able to craft and sell to a non-crafting community of people who choose to spend the majority of their time doing other things in the game.
    Well said my friend!
    (1)

  7. #7
    Player
    Salem_Rain's Avatar
    Join Date
    Sep 2013
    Location
    Reach Haven
    Posts
    105
    Character
    Salem Rain
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Syfin View Post
    1) Leves award 6 allowances per 24 hours. This amount to roughly 3000 gil.
    2) FATE- Roughly 95 gil per FATE.
    3) Guildhest- 240gil after first completion bonus.
    4) One-time only quests- Roughly 250,000 gil altogether.

    Anyone else know of ways to CREATE gil that can fit into the majority of people's schedules?

    Future solutions that devs may incorporate:

    -After completing Hunting Log, make a repeatable weekly pafe that awards gil in place of exp.
    -Creat a Bounty Board in adventurer's guild that allows hunting of NMs for gil.
    -Increased amount of gil gained by selling to NPC
    -Lowered repair costs
    -Daily quests that award a fair amount of gil(suggested 10000 gil.)
    (0)

  8. #8
    Player
    FutanXIV's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Leave Me
    World
    Goblin
    Main Class
    Marauder Lv 1
    The ironic thing is they're kind of setting us up for RMT dependence. If the only real way for gil to be generated remains the main story, and the cross-account limits remain in place, the only people who will be able to really generate gil will be RMT. Normal players won't have the time, or be willing, to be doing the main story every other week so they can keep up w/ repair costs. And even if they did, they aren't even able to send that gil to their main character currently due to the cross-account limits. So the only people it's practical for are RMTs. They'd basically have the economy by the balls...
    (3)

  9. #9
    Player
    tukuiPat's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Vahlrin Ur
    World
    Behemoth
    Main Class
    Ninja Lv 60
    Quote Originally Posted by FutanXIV View Post
    The ironic thing is they're kind of setting us up for RMT dependence. If the only real way for gil to be generated remains the main story, and the cross-account limits remain in place, the only people who will be able to really generate gil will be RMT. Normal players won't have the time, or be willing, to be doing the main story every other week so they can keep up w/ repair costs. And even if they did, they aren't even able to send that gil to their main character currently due to the cross-account limits. So the only people it's practical for are RMTs. They'd basically have the economy by the balls...
    But most of the Gil sold via RMT is stolen from hacked accounts, just like with every other MMO out there.
    (0)

  10. #10
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by FutanXIV View Post
    The ironic thing is they're kind of setting us up for RMT dependence. If the only real way for gil to be generated remains the main story, and the cross-account limits remain in place, the only people who will be able to really generate gil will be RMT. Normal players won't have the time, or be willing, to be doing the main story every other week so they can keep up w/ repair costs. And even if they did, they aren't even able to send that gil to their main character currently due to the cross-account limits. So the only people it's practical for are RMTs. They'd basically have the economy by the balls...
    Yeah, it's hilarious how SE is so scared of RMT that they've taken such insane measures, and these measures have actually ENCOURAGED RMT to exist. They will be the ones keeping the economy alive, not the real players.
    (3)

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