Quote Originally Posted by Syfin View Post
That is a valid point about incentive for lower level stuff, but that forces people who enjoy end game and bettering their main class to have to go back to lower level content. The guildhest bonus is a good idea though, as they dont take long, but Id like to see solutions that involve end game.
I think at the least, they should reset the first time bonuses for all guildheists and dungeons for each class. This helps speed up (slightly) leveling other classes; but more importantly, the guildheists teach how to play your class. Just because someone levels up a black mage, doesn't mean they automatically know how to tank. So by giving incentives for these teaching mechanisms, more gil is generated, but also people learn how to play their class in a group setting at lower levels.