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  1. #1
    Player
    SmokeyTheSequel's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    217
    Character
    Smokey Asura
    World
    Cactuar
    Main Class
    Fisher Lv 90
    I just want to chime in with my 2 cents.. not that it means much but I don't care. Anyways, Every mmo I have played has some sort of daily quests that rewards money for doing them. You could essentially "survive" by just doing the dailies everyday. This game lacks that completely and if FFXIV wants to win over the crowd of people coming from all of these other games that do not require you to craft or gather crap and play the AH then it better fix this because people will either leave or resort to buying gil from these spammers.

    ((((Do you honestly think that all of these gil sellers are spamming in town because they just feel like it? Absolutely not!!! There is a market for it and it is blowing up with customers!!!!)))))
    (2)

  2. #2
    Player
    Ormathon's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Ormathon Coldshadow
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Problem is in a month max, the market board might be useless for selling stuff since people are already undercutting on items down to vendor price and undercutting on items that are not even selling yet by 1-5k gil.
    I have even found stuff below vendor value, but still more expensive since the retainer is in the wrong town so you get fee's on top lol.
    -------------------------------------
    How is SE planning on making people actually make money later into the game when people got everything?
    And how are we going to afford houses / free company houses if there is no real way of making gil?
    Feels like you are helping the gil sellers by not giving any real way of making gil.
    (1)

  3. #3
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Ormathon View Post
    Problem is in a month max, the market board might be useless for selling stuff since people are already undercutting on items down to vendor price and undercutting on items that are not even selling yet by 1-5k gil.
    I have even found stuff below vendor value, but still more expensive since the retainer is in the wrong town so you get fee's on top lol.
    -------------------------------------
    How is SE planning on making people actually make money later into the game when people got everything?
    And how are we going to afford houses / free company houses if there is no real way of making gil?
    Feels like you are helping the gil sellers by not giving any real way of making gil.

    Why would anyone buy above the vendor price? Your logic baffles me. Of course people have to undercut vendors or else they will never sell. Basic economics...

    But anyway, In response to the thread, there is already a way of gil generation in the economy. Higher level DoH leves are (within time bounds) infinite and produce boundless amount of gil. What I don't understand about people in this thread is what they thought the purpose of the DoH was? Merchants are primary money makers, not adventurers and this was by intentional design. You cannot be self sufficient by just leveling a DoW, which is what people want. Unfortunately, that's not how life (or the system in the game) is. Different paradigms were generated for the purpose of being played. Otherwise, the development team would have wasted hundreds of hours designing DoH and DoL if they are never necessary for a player to become if they want to be sufficient over time.
    (2)

  4. #4
    Player
    CaZx's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    91
    Character
    Rynhart Caz
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    I can understand people saying that these people should just craft/gather in order to generate cash. That can work as a method for generating gil for the server (selling to NPC's) and as a way to make good money on the AH. However, I also understand the people who say they don't like crafting/gathering and they don't play an MMO to feel like they have a second job (outside of whatever they do in the real world to pay for their house..family..video game habits..ect).

    Another point is this...whats the point of crafting to make money..if everyone else is required to craft also in order to play the game? If EVERYONE is running around as a lvl 50 crafter/gatherer than who the heck am I going to sell things to? Crafters should be able to craft and sell to a non-crafting community of people who choose to spend the majority of their time doing other things in the game.
    (10)

  5. #5
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CaZx View Post
    I can understand people saying that these people should just craft/gather in order to generate cash. That can work as a method for generating gil for the server (selling to NPC's) and as a way to make good money on the AH. However, I also understand the people who say they don't like crafting/gathering and they don't play an MMO to feel like they have a second job (outside of whatever they do in the real world to pay for their house..family..video game habits..ect).

    Another point is this...whats the point of crafting to make money..if everyone else is required to craft also in order to play the game? If EVERYONE is running around as a lvl 50 crafter/gatherer than who the heck am I going to sell things to? Crafters should be able to craft and sell to a non-crafting community of people who choose to spend the majority of their time doing other things in the game.
    Ya this person is right on the money. People seem to be missing the point that people who want to just adventure should be able to gain money through just doing that but currently a dungeon run makes you lose more then what you get from it and that's very bad. Not everyone wants to craft/gather and they have to accommodate for that or else they will just lose those players later on when they start to see there money is just vanishing and they are not making anything to pay for the repair bills.
    (3)

  6. #6
    Player
    Shmashed's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Navin Johnson
    World
    Malboro
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by UBERHAXED View Post
    Why would anyone buy above the vendor price? Your logic baffles me. Of course people have to undercut vendors or else they will never sell. Basic economics

    ...

    What I don't understand about people in this thread is what they thought the purpose of the DoH was? Merchants are primary money makers, not adventurers and this was by intentional design. You cannot be self sufficient by just leveling a DoW, which is what people want. Unfortunately, that's not how life (or the system in the game) is
    Vendor price = the price you can sell the item to a vendor. The term "vendoring" has been around, and even if its not clear, I'm uncertain how you can possibly not figured this one out.

    As for the rest of your post. Yeah, sure. Thats what I want, a RL simulator. Sorry folks, I can't join your dungeon group. I work 8 hours in the coal mines every day to afford my weekend warrior habit.
    (3)

  7. #7
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ormathon View Post
    Problem is in a month max, the market board might be useless for selling stuff since people are already undercutting on items down to vendor price and undercutting on items that are not even selling yet by 1-5k gil.
    I have even found stuff below vendor value, but still more expensive since the retainer is in the wrong town so you get fee's on top lol.
    -------------------------------------
    How is SE planning on making people actually make money later into the game when people got everything?
    And how are we going to afford houses / free company houses if there is no real way of making gil?
    Feels like you are helping the gil sellers by not giving any real way of making gil.
    Thats the purpose of this thread bud. To try to dig up good ways to create gil. Maybe a dev will see peoples suggestions for what they can do to alleciate these problems.
    (1)

  8. #8
    Player
    Urvanis's Avatar
    Join Date
    Aug 2013
    Location
    Honolulu, Hawaii
    Posts
    17
    Character
    Urvanis Spiegel
    World
    Goblin
    Main Class
    Lancer Lv 36
    There is no need for more gil generation. all that is going to do is make the numbers bigger for player to player transactions, and gil sinks trivial.
    (2)

  9. #9
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    They will adjust it soon, even in 1.0 it didn't cost 6k to repair. They're just trying to bleed guys like me sitting on a fortune.
    (1)

  10. #10
    Player
    Shmashed's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Navin Johnson
    World
    Malboro
    Main Class
    Arcanist Lv 51
    Dailies? :/ Why not weeklies? I mean, shoot, if they'd give us the first time bonus on doing dungeons every week, you can bet your rear end that I would be burning through those dungeons helping lowbies every week. I don't mind playing my rear end off for a day or two a week, but having to plow through dailies is just not cool at all for people who have things to do (or value their sanity). Even when I was in college I hated "dailies" in games because it got seriously old within a week. Yet, you had to do it for months on end.
    (3)

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