


It is obvious. The issue with Rank vs Rank determining everything becomes obvious as well once you actually go observe it for yourself.That's an obvious error, in terms of number crunching parsers are generally more accurate than eyeballing since a lot of times you're not always watching your numbers closely compared to watching the actual battle. Like you can't eyeball accuracy percentages.
Throw in the latency issues of the serverside UI and you definitely won't get accurate readings since logs miss data at times.
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