Oh that is actually what i am trying to say, stat might not be broken, it just unbalance DLv formula.Actually no. I tanked Uraeus at Lv48 and Lv50 with the exact same gear. The difference was night and day. A much bigger difference than it should be. Also when I was fighting it at 48 we did another attempt with bronze gear... Same exact damage.
Edit: Is that the same Apple Pie from Beta on Wutai? I played Sagara Sousuke. lol
Oh yeah. Thats my entire point. Nevermind. lol
The formula itself is not broken. 1 factor just seems to have a high enough coefficient or multiplier to make everything else minute thereby skewering your results.
testing what a hyperbolic equation does at the ends of its variation is basically useless data, and tells you little to nothing about what it looks like in the middle.
Sorry buddy, no one cares what its like in the middle. End-game results is the only thing that matter when theorycrafting on these calculations.
But those results can be eyeballed just as easy.
Also another test with "Shadowsear" because shadowsear completely ignores Dlv and magic defense, so it is very easy to test, try it with basic INT and with 80-90 INT, it is a very clear increase from 400normal-500crit to 600normal-800crit to NMs.
BAM. Tested and proven. Good game bro.
In an argument, both sides have to prove their point. Neither side can say "I know it is true because I say so." So until you give me a burden of proof that there is a small benefit from shell, I shan't believe it works.It's on everyone's part, but when someone slams a document down on your desk and says "THIS DOESN'T WORK!" don't you think normally, to support their assessment, you're given proof as to why it doesn't? And what's wrong with it? Then told to correct it? Even yoshida says the complex calculations for these spells need adjusting, but it wasn't broken or a bug, which was in one of the few premiere site Q&As sometime in feb or march.
You can eyeball that there's a small benefit to using protect and shell vs not using them (theres no way you can take more damage using -dt than not, I know I don't and I'm currently leveling conjurer on a new character), whereas you need parse data (more accurate assessment) to really see if it does what it should. It was overpowered prior to the novemeber adjustment, now it's just not as effective as it should be.
You see a lot of that on the forums. People cast shell, take 50 less damage on ONE attack and go "it works" instead of figuring that it is just coincidence. It is "luck" when you take 50 less damage without shell. I'm tired of rank 20-40s telling me it reduces 2938093820938023 damage; when in fact, it doesn't reduce damage.
Someone even told me it reduces 10% of damage... I'll bring that quote if someone
doesn't believe people think this about shell/protect. Only thing that works to reduce magical damage is Emulate :/ It reduced damage from a goblin bomb (rank 79) from 2.5k to 1.4k on me. Cast shell... nothing reduced... Cast shell several times on several different rank 70+ monsters, nothing happens.
I don't know if you believe shell/protect works/doesn't work, but I'm tired of people saying "I have proof because I can type a wall of text on how I feel it works."
And before you say, "Where is your parse!?": I'll show you parse when I am allowed to use third-party tools in FFXIV. Otherwise, I'm not risking my account to show you something I already know to be true. Hit rank 50, use shell/protect and then tell me it works to reduce more than your mystical "10%".
Last edited by ApplePie; 05-10-2011 at 11:47 PM.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
notice that ignores MDEF this is the equivalent of spirits within.
here is the obvious factor, what level are these NMs, do you really think they are drastically higher level than you guys at 50? what are you basing that on? because your damage sucks?
Going by the rules of other NMs in this game, and in FFXI nms are generally not that much more high level than you, they generally have way better stats.
Your entire theory is based on the premise that endgame things are higher level, and dlevel is ruining your stats, when in actuality it is probably the opposite. Dlevel is probably a very small factor in this equation. becuase to be perfectly honest, the things that reduce my damage to the damage you guys get on these NMs do so much damage to me in one hit (DUE TO DLEVEL) that its impossible to survive.
think about it, how high a level vulture do you have to attack for your damage to be that low? how hard does it hit you.
All magic does that...aero on brags does teh same thing. At basic INT and PIE, you get big resists and hit for 80. At 90 INT and PIE you start hitting for 200-300. At 174 INT and PIE...well it's pointless. You hit a wall at about 120 at most and the only way to get better, past half-assing your job because doing more than half-assing it is pointless...is to level up. Then holy crap suddenly your nukes hit for 600 instead of 200.
I dare any R50 conjurer to NOT spirit dart Uraeus for 33-35 damage. Dare you. Can you even do it? I know you can't do better, but can you do WORSE? I don't even know.
How MUCH can I strip and still do that? Well I can strip to a NQ jade crook. I can stop eating food. I can despec 50 INT and PIE points.
I can accidentally wear my crafting gear. Kid you not.
What do I have to do as a R50 conjurer to not hit Uraeus for 33-35 damage? Seriously. Guess what my criticals do to it. Holy crap 33-35 damage. Amazing. It's like NOTHING EVEN MATTERS BUT LEVEL
Last edited by Peregrine; 05-10-2011 at 11:51 PM.
was just proving that stats arent broken and 'probably' are working as intended.
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