testing what a hyperbolic equation does at the ends of its variation is basically useless data, and tells you little to nothing about what it looks like in the middle.
Sorry buddy, no one cares what its like in the middle. End-game results is the only thing that matter when theorycrafting on these calculations.
But those results can be eyeballed just as easy.
Don't use Level 1 critters as a control.
If the variable you are testing is the difference in rank, then the control group MUST be the same rank as your character. Then you need to test creatures of the same type at different ranks, keeping everything else the same.
Also, burden of proof is on the person making the initial claim.
Tell that to the same people that gave you your damage formulas and weapon skill modifiers in FFXI. Dozens of man hours were spent on those bunnies in Ronfaure.Don't use Level 1 critters as a control.
If the variable you are testing is the difference in rank, then the control group MUST be the same rank as your character. Then you need to test creatures of the same type at different ranks, keeping everything else the same.
Also, burden of proof is on the person making the initial claim.
But to test which variables? I'm not saying data from level 1 mobs isn't valuable or necessary, I'm saying they're a poor control group for testing the variable in question. A handful of fights doesn't give you a statistically significant dataset for level 1 mobs. Dozens of man-hours does. That's a datapoint, not a control group for dLevel. Testing against the rabbits makes sense when you're isolating your maximum damage output, but not for finding dLevel.
This may be true, but to efficiently deduce the formulae, tests need to be conducted changing only one variable at a time. Since monster stats change from level to level, the only way to isolate dLevel is to test with characters of different levels against identical level mobs of the same type, equipping gear and assigning character stats to keep all other character variables the same ( as you can't change a mob's stats ).
If you recall the english enmity-testing exercise, he conducted a series of experiments with the intent to disprove the japanese claim that there were two enmity values, one static and one decaying. He ended up proving it. What was "obvious" through observation was found to be untrue through rigorous testing.
I agree, and testing at the floor and the max only gives you two points of data, which gives you very little information about a formula, 2 points is a line, the graph is most likely way more complex than a line.
I can tell you right now, without tests on monsters inbewteen no one would have ever understood FFXIs formula, that involved str vs vit, attack vs defense level vs level dmg of weapon, weapon rank, and sometimes coeffecients, and range all thrown in there. and that was just for regular attacks.
Oh yeah. Thats my entire point. Nevermind. lol
The formula itself is not broken. 1 factor just seems to have a high enough coefficient or multiplier to make everything else minute thereby skewering your results.
Also another test with "Shadowsear" because shadowsear completely ignores Dlv and magic defense, so it is very easy to test, try it with basic INT and with 80-90 INT, it is a very clear increase from 400normal-500crit to 600normal-800crit to NMs.
BAM. Tested and proven. Good game bro.
notice that ignores MDEF this is the equivalent of spirits within.
here is the obvious factor, what level are these NMs, do you really think they are drastically higher level than you guys at 50? what are you basing that on? because your damage sucks?
Going by the rules of other NMs in this game, and in FFXI nms are generally not that much more high level than you, they generally have way better stats.
Your entire theory is based on the premise that endgame things are higher level, and dlevel is ruining your stats, when in actuality it is probably the opposite. Dlevel is probably a very small factor in this equation. becuase to be perfectly honest, the things that reduce my damage to the damage you guys get on these NMs do so much damage to me in one hit (DUE TO DLEVEL) that its impossible to survive.
think about it, how high a level vulture do you have to attack for your damage to be that low? how hard does it hit you.
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