Results 1 to 10 of 143

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    My logic is perfectly viable, getting to 50 is irrelevant, unless you think the equations change at 50.
    Cause you know... Games don't change the calculations at the cap. Thats totally not possible.
    (0)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Sigh....

    "People that think it is broken - Where is your proof/math?"
    "People that think it works - Where is your proof/math?"

    I haven't seen anyone post anything that provides proof. Cant really go asking for proof if you wont provide proof of otherwise.
    The word of mouth from people that did it is enough proof. R1 weapon and R50 weapon vs NM = Same damage.

    Me, I can vouch that it is broken, because I went and did it.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Reika View Post

    Me, I can vouch that it is broken, because I went and did it.
    BUT WHERE IS YOUR PROOF?! THE PROOF IS IN THE PUDDING!
    (0)

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Take the bug report about nether newt not having a proper description for example.

    Is it something you must answer with "WHERE IS YOUR PROOF?! YOUTUBE VIDEO?! DATA PARSING?! 500 PAGE SPREADSHEET!?"
    Or is it something you can go look at and say "Hey, this is really all ##########################'s. they better get that fixed!"

    Better to go find out for yourself whether it is broken or not.

    Quote Originally Posted by Elexia View Post
    Even Yoshida thinks the stats need readjusting and Matsui wants to redo things from the base level, so it's all going to change regardless.



    The fact shell went from 50% cut to showing minimal return is because of this reason, formulas are too complex for its good that you literally need parsers to find out what's going on.
    This
    (0)
    Last edited by Reika; 05-11-2011 at 12:39 AM.

  5. #5
    Quote Originally Posted by Reika View Post
    Take the bug report about nether newt not having a proper description for example.

    Is it something you must answer with "WHERE IS YOUR PROOF?! YOUTUBE VIDEO?! DATA PARSING?! 500 PAGE SPREADSHEET!?"
    Or is it something you can go look at and say "Hey, this is really all ##########################'s. they better get that fixed!"

    Better to go find out for yourself whether it is broken or not.
    That's an obvious error, in terms of number crunching parsers are generally more accurate than eyeballing since a lot of times you're not always watching your numbers closely compared to watching the actual battle. Like you can't eyeball accuracy percentages.

    Throw in the latency issues of the serverside UI and you definitely won't get accurate readings since logs miss data at times.
    (0)

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Elexia View Post
    That's an obvious error, in terms of number crunching parsers are generally more accurate than eyeballing since a lot of times you're not always watching your numbers closely compared to watching the actual battle. Like you can't eyeball accuracy percentages.

    Throw in the latency issues of the serverside UI and you definitely won't get accurate readings since logs miss data at times.
    It is obvious. The issue with Rank vs Rank determining everything becomes obvious as well once you actually go observe it for yourself.
    (0)

  7. #7
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Reika View Post
    It is obvious. The issue with Rank vs Rank determining everything becomes obvious as well once you actually go observe it for yourself.
    so how do you explain my numbers on mobs well over 10 levels higher than me, and my attack having a noticeable effect, to the tune of 50% and 35% more effective for using high level weapons versus not.

    Once again the point is the NM has different stats, it is likely that its mdef and def is off the wall. or it has a straight damage reduction.
    Attack is most noticeable when you are making a dent, not when you are far above, or far below. dlevel lowers your damage for high level mobs, no one has shown anything proving that these NMs are more high level than crap in the field. In fact, the fact that they do not do MORE Damage to you implies they are not extemely high level.
    (0)

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kurokikaze View Post
    Cause you know... Games don't change the calculations at the cap. Thats totally not possible.

    lol if this is your premise, you problem with the equations have nothing to do with dlevel, and have something to do with this change at cap.
    (0)

Tags for this Thread