Cause you know... Games don't change the calculations at the cap. Thats totally not possible.My logic is perfectly viable, getting to 50 is irrelevant, unless you think the equations change at 50.
Cause you know... Games don't change the calculations at the cap. Thats totally not possible.My logic is perfectly viable, getting to 50 is irrelevant, unless you think the equations change at 50.



Sigh....
"People that think it is broken - Where is your proof/math?"
"People that think it works - Where is your proof/math?"
I haven't seen anyone post anything that provides proof. Cant really go asking for proof if you wont provide proof of otherwise.
The word of mouth from people that did it is enough proof. R1 weapon and R50 weapon vs NM = Same damage.
Me, I can vouch that it is broken, because I went and did it.



Take the bug report about nether newt not having a proper description for example.
Is it something you must answer with "WHERE IS YOUR PROOF?! YOUTUBE VIDEO?! DATA PARSING?! 500 PAGE SPREADSHEET!?"
Or is it something you can go look at and say "Hey, this is really all ##########################'s. they better get that fixed!"
Better to go find out for yourself whether it is broken or not.
ThisEven Yoshida thinks the stats need readjusting and Matsui wants to redo things from the base level, so it's all going to change regardless.
The fact shell went from 50% cut to showing minimal return is because of this reason, formulas are too complex for its good that you literally need parsers to find out what's going on.
Last edited by Reika; 05-11-2011 at 12:39 AM.
That's an obvious error, in terms of number crunching parsers are generally more accurate than eyeballing since a lot of times you're not always watching your numbers closely compared to watching the actual battle. Like you can't eyeball accuracy percentages.Take the bug report about nether newt not having a proper description for example.
Is it something you must answer with "WHERE IS YOUR PROOF?! YOUTUBE VIDEO?! DATA PARSING?! 500 PAGE SPREADSHEET!?"
Or is it something you can go look at and say "Hey, this is really all ##########################'s. they better get that fixed!"
Better to go find out for yourself whether it is broken or not.
Throw in the latency issues of the serverside UI and you definitely won't get accurate readings since logs miss data at times.



It is obvious. The issue with Rank vs Rank determining everything becomes obvious as well once you actually go observe it for yourself.That's an obvious error, in terms of number crunching parsers are generally more accurate than eyeballing since a lot of times you're not always watching your numbers closely compared to watching the actual battle. Like you can't eyeball accuracy percentages.
Throw in the latency issues of the serverside UI and you definitely won't get accurate readings since logs miss data at times.
so how do you explain my numbers on mobs well over 10 levels higher than me, and my attack having a noticeable effect, to the tune of 50% and 35% more effective for using high level weapons versus not.
Once again the point is the NM has different stats, it is likely that its mdef and def is off the wall. or it has a straight damage reduction.
Attack is most noticeable when you are making a dent, not when you are far above, or far below. dlevel lowers your damage for high level mobs, no one has shown anything proving that these NMs are more high level than crap in the field. In fact, the fact that they do not do MORE Damage to you implies they are not extemely high level.
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