Results 1 to 10 of 75

Dev. Posts

Hybrid View

  1. #1
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Physic View Post
    Hmmm hey dunno bout the old timed exp chains, or maybe they need multiple chain types, like you said, maybe bonus exp chains with no deaths.... might solve the i want a penalty for death people with out actually giving a penalty. My problem with the speed chains is they focus on killing fast rather than hard, or well etc.
    It would be cool to have some, or multiple types of chains you could go for.
    This is a fun idea, and if done right could add a lot to the game. Playing off your thoughts you could say:
    Speed chain = increased chances of higher quality drops.
    Fire chain = increased attack damage of party + increased fire damage
    Level chain = killing mobs x levels higher than you gives bonus to sp/xp
    Same mob chain = intimadation (mobs of that type might be intimidated by your group)

    While I'm sure we could go all day naming chain types, I'll let others join in if they wish, it could get pretty ridiculous pretty quickly. But sometimes it's just fun.

    But also on the note of death, that would be a good penalty for dying, losing your chain(s) especially if they had it where you could get chains to a high level (50) thus making it very hard to achieve that level, but dropping all the way to zero would hurt.

    And as for my example of chain level 50, it would give the highest benefit, but my thought that would only be 5% or some other bonus. Basically .1% bonus for each level.

    Anyway, I agree this would open up more opportunity to party outside of leves
    (3)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Delmontyb View Post
    This is a fun idea, and if done right could add a lot to the game. Playing off your thoughts you could say:
    Speed chain = increased chances of higher quality drops.
    Fire chain = increased attack damage of party + increased fire damage
    Level chain = killing mobs x levels higher than you gives bonus to sp/xp
    Same mob chain = intimadation (mobs of that type might be intimidated by your group)

    While I'm sure we could go all day naming chain types, I'll let others join in if they wish, it could get pretty ridiculous pretty quickly. But sometimes it's just fun.

    But also on the note of death, that would be a good penalty for dying, losing your chain(s) especially if they had it where you could get chains to a high level (50) thus making it very hard to achieve that level, but dropping all the way to zero would hurt.

    And as for my example of chain level 50, it would give the highest benefit, but my thought that would only be 5% or some other bonus. Basically .1% bonus for each level.

    Anyway, I agree this would open up more opportunity to party outside of leves
    Very good ideas. I would actually like to see different types of chains that give different types of buffs depending on the way you play. In the end they all tend toward better exp per hour but it would add depth (and party strategy) to the game to have more diversity than direct exp boost with chains.

    That being said it has to remain as simple as possible and not become a headache
    (1)