Quote Originally Posted by Vanguard319 View Post
I agree with your comment, there is no need to adjust mob toughness per level, if these ppl are looking for a challenging fight in this game, it's as easy as going somewhere OTHER than the usual camps, finding a mob that is 10~15 levels higher than you and voila! you have your epic battle that may very likely kill you if you screw up. case in point: I sometimes grind off Kobolds around Iron Lake. Next to nobody levels there, the enemies are at a level (lv 51-54) where Titan's rage could finish me off if I'm not careful (I was r42 arc when I first leveled there) More recently I soloed the Prince of Pestilence. I can gaurantee that was not an easy fight, and it took me about a good 15 minutes to kill it using a hit-and-run strategy, all the while losing about half or more of my hp every time.

To summarize, the OP and the ppl nodding thier heads to it obviously aren't challenging themselves enough, even though the capability to do so is already in the game, adjusting the current mob difficulties won't satisfy them, as they would likely start killing weaker mobs, then start complaining about how they are too easy. Challenge comes to those who dare to push themselves beyond thier limits, not to those who expect someone else to give them one.
you might have a point, if the exp wasnt capped at 10 levels higher. I can solo mobs 10 levels higher than me, duo its pretty feasible. but having the same limit with 8 people is just bad play.
The op solution is basically to swap the stats of mobs, say 7 levels higher, and increase sp rewards to match, but honestly this is only a cosmetic change to make it so that what you can fight looks closer to the level she imagines, It would require rebalancing in a number of respects, most notably dlevel effects.
Im not saying its a bad idea, it just seems easier that they remove the level cap, and let people get used to the idea that something their level is generally easy to kill, and doesnt give much exp.