I stand under his feet on the sides and have better luck there...it is extremely annoying how tiny that hitbox is though.For those who already tryed Titan HM:
So when we reach the heart phase is really hard for me to hit it, i don't know seems like is too high and i must be hunder the heart in order to reach it and eaven in this way i'm missing some hits, also i'm taking all his cleaves.
Does anyone have the same problem?
Again sorry for my bad english :x
I hope you realize MNK 2.0 is nothing like 1.0. Not even a little bit.
There is no parser that can accurately measure DoTs unless you have a self-made parser than contains everyone's unique stat data in order to run a simulation every time "X uses DoT" is in the chat log.
Even then, it wouldn't be accurate because the crits and damage+% effects would be different in each environment.
It's not that parsers are "broken," it's that parsers can't collect DoT data without depending on the author's own, predictive formula independent from the game. We pretty much have to wait for in-game apps to extract DoT ticks reliably.
Here's a simple test: go to a training dummy and apply Touch of Death. Manually record the ticks on paper or in a calculator. Add up the DoT damage and compare it to the parser. If these numbers don't match, there you go. If these numbers do match, run the test again--you will find it was a coincidence.
Parsers over estimate the damage of the DoTs actually. Try it yourself. Parses do an estimation of the DoT to be accurate as possible, and they over estimate the damage. So you do less DPS with over estimated DoTs compared to not using any DoTs at all.Here's a simple test: go to a training dummy and apply Touch of Death. Manually record the ticks on paper or in a calculator. Add up the DoT damage and compare it to the parser. If these numbers don't match, there you go. If these numbers do match, run the test again--you will find it was a coincidence.
The only DoT I've seen overestimated in parser is Fracture, since the parser can't differentiate between a WAR's Fracture and a cross-class Fracture. Both run for 30 seconds.
Nevertheless, all direct damage data is copy-pasted from FFXIV's chat log and all DoT data is a product of the author. I think relying on the parser's DPS feedback is unwise until we can extract DoT damage directly from the game.
We know for a fact DoTs receive all the benefits of STR, WDMG, DET, crit and damage multipliers. It's completely nonsensical for MNK DoTs to inflict less DPS than other skills, unless it's due to:
1) Player error - attempting to overwrite a waning DoT with a weaker form of that DoT (no effect)
2) Parser error - the parser does not correctly process the DPS rating of DoTs, even if the values are overestimated compared to in-game values - and again, I want to underscore the parser doesn't know when you use BfB/GL3/Internal Release on your DoTs, but it does know when you use them for direct damage WS.
I know this won't stop some people from barging into the forums with their big, smug grins saying "HAY SMN IZ BEST DPSESES MUNKZ R U EVEN TYRING?" or dickbutts on DF saying "I AM PARSING THIS AND THE PARSER IS THE ULTIMATE AUTHORITY ON EVERYTHING" but every little bit helps, I suppose.
Last edited by Almalexia; 09-13-2013 at 08:29 AM.
Except that Dot also has the same problems of Boss mechanics, etc . Boss phases will often wipe dots as they are in a "invulnerable phase", ultra defense phase, whatever.
Mnks use dots because they have to. Their cross class abilities really limits them, but the question is, "how much".
First contact seems to be the best time to dot, as the boss simply rolls over for your attacks, and the other time is fly by dotting, when you want to dot, and move, because dots are more or less position independent.
But over the course of a boss fight, Considering how badly the animations , fracture not included, I much rather rely on spamming say ID (we did talk about this pages back) and timing off GCD skills in 1-2-3 combinations, from burst to burst windows.
Unless you get to be a pro at the fight, and know every damage window by heart, it's usually worth it to sacrifice optimization for flexibility.
If you get down to it, with almost all the boss fights, nothing really matters till below 50% anyway. that's when things get hairy. So I can all but say f-u to parsers for anything other then academic reasons.
Last edited by kukurumei; 09-13-2013 at 10:22 AM.
Sounds like an isolated bug to me. Every time I've ever run with other monks our Dragon Kicks simply overwrite each other and our dots are always all up simultaneously. The only reason I could think of for Dragon Kick not overwriting is if one of you used it while under the effect of Blood for Blood and the other didn't. That doesn't seem likely though since the debuff is based on your stance and doesn't really matter how much damage it does (besides being absorb by stoneskin).
I have a question, and I'm sorry if it's been asked before (I did a search and nothing came up). I have a pair of giantsgall claws, no materia yet, but I also just obtained some Darklight Baghnakhs.
First of all, are the Giantsgall equips available anymore? I'm not sure where you'd get them anymore, had them in 1.0.
Secondly, the Darklight reduced my equip lvl from 70 to 55. Now, the biggest difference I'm seeing is -5STR for a lot more Skill Speed. I'll be honest, I don't have much experience w/ endgame MNK, but this actually seems slightly better, especially if STR caps out at a point (I have all STR bonus attributes and jewelry). Any ideas of what would work better for this type of build? (I only have AF currently)
A monks life for me!
Hi ho hi ho.... A pirates life for me!
I'm completely enjoying my (newly acquired Job) Monk; it's very engaging game play which makes it feel more interactive. Even just getting Demolish was eyecandy since i finally had a skill that utilized my feet! Lol. Pretty sure the enjoyment factor increases at the endgame when stats and bonuses make the rotations more fluid.
Plus we look the best with the coolest gear, which is the most important factor.
~- Tanking is Skill | Healing is Art | DPS is Science -~
That goes to DRG...Darklight look horrible on Monk <_<I'm completely enjoying my (newly acquired Job) Monk; it's very engaging game play which makes it feel more interactive. Even just getting Demolish was eyecandy since i finally had a skill that utilized my feet! Lol. Pretty sure the enjoyment factor increases at the endgame when stats and bonuses make the rotations more fluid.
Plus we look the best with the coolest gear, which is the most important factor.
Anyway I'm turning Emo, I break my balls with monk rotation while Bard sits at range holding autofire on a macro and tops DPS charts...WTF?
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