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  1. #21
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gorlioliolio View Post
    snip
    Agreed on the increased range. However, it's not just about reaction time: if DPS in your team are much overgeared compared to you, it's a pain to keep aggro, let alone get it back. Likewise if they go crazy on AoE. Likewise if your healer needs to punch through much unnecessary damage, or goes crazy overhealing. It's not that simple, you must have either a great gear, or great partners to never have to use provoke. It's a fantastic tool to get mobs back on you as a tank. Also, it's a DPS job to deal damage, as well as to stop doing it if mobs start hitting them, so that the tank can get the mobs back. It's basic DPS'in 101 in most MMORPGs. This FF XIV is no different, however aggro management is a bit more tricky than it is usually since there's a cap system: it's more about aggro repartition (%s) than a simple absolute value, so a team must really work together to get that done right. From one group to the next, things are just so variable, depending on who does what and how, whereas I usually have the same routine and (overall good) reaction time.
    (1)
    Last edited by Alcyon_Densetsu; 09-13-2013 at 07:31 PM.
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  2. #22
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Annnnnnnnnnd these are some of the reasons I won't tank DF I'll use members from my Ls or FC Thanks :3
    (2)

  3. #23
    Player
    GongStar's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Halona Khan
    World
    Odin
    Main Class
    Marauder Lv 35
    Tanking is the role that struggles most in dungeons.
    When i played a healer it was relaxed and easy... this is not the case most of the times for tanks.
    I need to be much more focused to make sure I'm at the top of the aggro list.
    DD scrubs should be careful with their criticism, they are expendable and easy to play.
    (12)

  4. #24
    Player
    Ryihito's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Ryihito Adonis
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by GongStar View Post
    DD scrubs should be careful with their criticism, they are expendable and easy to play.
    LMAO

    Oh man. Get a load of this guy. I can't believe your first post was THAT.
    (0)

  5. #25
    Player shoiko's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Shoiko Mitsui
    World
    Hyperion
    Main Class
    Thaumaturge Lv 52
    The OP is so correct on this. I did not fully learn that provoke actually equates you to the highest person on the monsters hate list. I thought there was actually high level hate built into it. The more you know.
    (2)

  6. #26
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    No matter what if you are a DD and you are pulling aggro. It is your job to adapt. Team work is just that, filling in the gaps. If the tank is not as good as you are accustomed to then you should help the tank regain control, you do this by easing off on the damage.

    Going ape from the start of the fight is worse than anything a bad tank can do. The idea is to let the tank get control, THEN go ape. Tank starts to lose control. You ease off. Simples.
    (7)

  7. #27
    Player
    Thalamant's Avatar
    Join Date
    May 2011
    Posts
    31
    Character
    Thalamant Anarhin
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    In my opinion, Provoke's greatest strength comes from the ability to put the tank back at the top of the hate meter following a death. Raise the tank, tank provokes and we can carry on. It also allows the off tank to get to the top of the hate meter if the main tank dies.

    As for pulling with Provoke, in the rare instance you need a longer range pull than Shield Lob, Provoke being on CD isn't that big of a deal as we have other enmity tools that are better at the beginning of a fight and we are probably talking about trash anyway. Shield Lob or Tomahawk would fill the role of getting hate back on a mob that changed targets and you don't feel like chasing it.

    That being said, hate isn't completely handed to us in FFXIV as it is in other MMOs (I played multiple tanks in WoW, Rift, SWTOR). A decently geared DD certainly CAN pull from a tank, especially when they are attacking a mob that the tank isn't (even when rotating Flash in after each combo rotation).
    (4)

  8. #28
    Player
    Awdogsgo2heaven's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    King Koopa
    World
    Hyperion
    Main Class
    Lancer Lv 50
    How about giving these tanks you meet advice and making them better players instead of spewing hatred on the forums? I'm tired of these don't do that or this threads. Telling everyone on the forums they are just doing it wrong sounds condescending, and won't actually help anyone just turn players off from the community. Comment your problems with players personally.
    (9)

  9. #29
    Player
    Thalamant's Avatar
    Join Date
    May 2011
    Posts
    31
    Character
    Thalamant Anarhin
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GongStar View Post
    Tanking is the role that struggles most in dungeons.
    When i played a healer it was relaxed and easy... this is not the case most of the times for tanks.
    I need to be much more focused to make sure I'm at the top of the aggro list.
    DD scrubs should be careful with their criticism, they are expendable and easy to play.
    I would honestly claim that healers have the toughest role in late game dungeons, having several 50s and doing multiple roles often, I believe that tanking in endgame is far easier than healing in many situations. Tanks do their rotation and stay out of stuff and generally no one dies. You get fights like Demon Wall or and of the Primals where healers have to not only cure during gaps in dodging the boss mechanic but heal up dps that are also trying to dodge the boss mechanic. I've had several tanks in endgame that got mad at their healer in fights where the tank has the easiest job in the whole encounter.

    Granted much of what I said is a moot point when you run with groups that can dodge. But I've seen plenty of tanks AND dps that will completely ignore the giant red AOE indicators and claim that it is the healers job to heal through it.
    (1)
    Last edited by Thalamant; 09-13-2013 at 09:40 PM. Reason: silly character limit is silly

  10. #30
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    449
    Quote Originally Posted by Awdogsgo2heaven View Post
    How about giving these tanks you meet advice and making them better players instead of spewing hatred on the forums? I'm tired of these don't do that or this threads. Telling everyone on the forums they are just doing it wrong sounds condescending, and won't actually help anyone just turn players off from the community. Comment your problems with players personally.
    http://forum.square-enix.com/ffxiv/t...-Current-Tanks. :3 That's what I did.
    (2)

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