Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 58

Hybrid View

  1. #1
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Thalamant View Post
    What? I don't even....

    While there may be a rare instance where Provoke pulling is necessary for the longer range, it SHOULD NOT be your primary pulling tool. That's what Shield Lob and Tomahawk are for and their range is generally sufficient. Provoke does NOTHING for you at the beginning of a fight in terms of enmity like Shield Lob and Tomahawk do.
    Take the 'dangerous' pull after Coincounter in AV (actually all of AV in general, especially the beginning), and so many other pulls in Every. Single. Dungeon. You can't use shield lob or tomahawk without pulling more mobs than necessary, and if you pull two groups that aren't linked accidentally, you've 'failed' that pull imo.

    I mean, using provoke to pull I've gotten compliments from people saying 'Oh wow I didn't realize those groups weren't linked' obviously because other tanks like the OP here just runs in and tomahawks w/e is closest and pull the whole room. You don't realize how common mobs that aren't linked with a group are, even in low level dungeons. There's always three to four linked that are static in a particular room, then ones that move about and intermingle with the ones that actually are linked. Provoke makes nitpicking easy, and helps so so much with pugs and duty finder groups that can't just plow through everything.
    (2)
    Last edited by Amyas; 09-13-2013 at 11:17 PM.

  2. #2
    Player
    Thalamant's Avatar
    Join Date
    May 2011
    Posts
    31
    Character
    Thalamant Anarhin
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Amyas View Post
    Take the pull after Coincounter in AV (actually all of AV in general), and so many other pulls in Every. Single. Dungeon. You can't use shield lob or tomahawk without pulling more mobs than necessary, and if you pull two groups that aren't linked accidentally, you've 'failed' that pull imo.
    Like I said, there are exceptions but it isn't our primary pulling tool.
    (2)

  3. #3
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Thalamant View Post
    Like I said, there are exceptions but it isn't our primary pulling tool.
    If I'm actually 'pulling' (as in pulling the mobs away from other mobs, so as not to aggro more than necessary) it pretty much is. If its a static group with no other mobs or mobs that move around, I run in and flash, single target +enmity combo, then position myself for overpower a few times to seal the deal, works every time, even with overzealous healers and dd. (okay I lied, maybe another flash if the healers or dd goes a little too crazy)

    Tomahawk has its places, but for actual 'pulling' it needs a range buff, because it simply doesn't have the range to pull properly in cases where you have to actually 'pull' mobs away, with current dungeon designs anyways. Maybe I'm just too careful, meh.
    (0)
    Last edited by Amyas; 09-13-2013 at 11:31 PM.

  4. #4
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Some people should really try to level a tank before opening their mouths. It's ok if you want to share your opinion or give some tips, but stop being sooo mean to others thinking that you know everything about every class, when you clearly don't.

    As for the main topic, and as has been said, sometimes you want to use provoke to pull a mob without getting closer to use lob and grab the whole room with you. Just wait a bit after the pull so that the tank can properly build aggro, and everyone's happy. Also, it's not as if you should normally have to use provoke during a fight if everyone does his/her job and attacks the targets as marked by the tank (things go wrong sometimes, of course).
    (2)

  5. #5
    Player
    Yiell's Avatar
    Join Date
    Sep 2013
    Posts
    61
    Character
    Yiell Lavande
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rzr22 View Post
    That's how you insta-spot a nub tank.

    And shame on you SE for allowing such a horrible tooltip into the final game.
    I use provoke when I pull out mobs from different monster groups. I tell my PUG team to WAIT for me to build aggro before they can spam nuke it (usually takes 2~3 seconds). Shield lobbing will just lure in all the monster groups in the room.

    I have a chat macro that says "Hold yer horses and wait for me to get aggro"
    (1)

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I guess you can look back on one of the very first tutorial guildhests, the one about using ranged attacks to pull off groups. You know, the one where the tank isn't at the level to have any ranged attacks, but most likely someone else in the party is. Just have someone else do a long range pull with one of their weak skills, then just take it off them.
    (3)

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    For everyone suggesting using Provoke to pull groups of enemies, why not let your ranged classes do the actual pulling and provoke off of them?
    (1)

  8. #8
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Viridiana View Post
    For everyone suggesting using Provoke to pull groups of enemies, why not let your ranged classes do the actual pulling and provoke off of them?
    Well, it would work, that's for sure, but with 'voke you keep hate the whole time. Should, anyway, if you use your combo and flash if its a group. Really hope they give tomahawk a range boost though, but as it is, in most dungeons you're using provoke to pull single mobs that move through groups that are linked, which is a lot more common than people here are saying.
    (1)
    Last edited by Amyas; 09-14-2013 at 12:00 AM.

  9. #9
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Roaminggnome View Post
    I always find it amusing to go into a thread about how to do your job and its almost always written by somebody who doesn't do your job but knows better.
    Yeah, any time I tell someone else they're doing their job wrong, it's because I'm absolutely certain they're messing up, so it's probably something fundamental, because BRD is my only 50 since ARR. That said, *most* of the time, pulling with Provoke is something I try to correct. Using it to range pull is understandable, but still makes me wince.

    Quote Originally Posted by Amyas View Post
    Well, it would work, that's for sure, but with 'voke you keep hate the whole time. Should, anyway, if you use your combo and flash if its a group. Really hope they give tomahawk a range boost though.
    Maybe it's because all I've been running lately is Wanderer's and Amdapor, but I can't think of any pulls where you both need to range pull and can't afford to lose aggro for the 1 GCD it should take to re-establish hate.
    (1)

  10. #10
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Viridiana View Post



    Maybe it's because all I've been running lately is Wanderer's and Amdapor, but I can't think of any pulls where you both need to range pull and can't afford to lose aggro for the 1 GCD it should take to re-establish hate.
    I guess it doesn't matter much, as a tank though I feel like my worth is determined by always being on the top of the hate list and always having all mobs on me. In AK there are the Dullahans and the four seperate groups of three enemies right before Demon Wall is a good example of needing ranged pulls, Wanderer's has a few spots too, like the pugil and gear grease mobs at that second chest, plus the last of the three tonberries just after you beat the goobue boss.

    Then again, you're correct, we could just let ranged players pull and provoke off of them, though the only case you'll need that is if its a War tank that doesn't have provoke, but the War shouldn't have that much trouble pulling it off of you without it.
    (0)
    Last edited by Amyas; 09-14-2013 at 12:21 AM.

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast