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  1. #1
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Physic View Post
    I think what they are getting at, is how do low budget companies, with very little achieve so much visually, and this game doesnt seem to (with regards to environmental over all design) the op think it maybe the limitations of the engine, I personally think it is just poor design, reusing assets isnt the problem, its how they reused it. Gridania has overhangs and top and bottom levels, with clearings and streams here and there, these are fine, but instead of designing an area with all these tools, they designed one repeating pattern of these building blocks and used them over and over. Instead of using the building blocks to make the area, over all, interesting.
    It's because there's a difference between taking an engine, making a level (or world in this case) with already created units and creating your own engine (or heavily modifying one) to make a unique experience. Ever wonder why so many Korean MMOs look the same? A lot of it is because they probably only make minimum modifications to their engines. Western MMORPG developers heavily modify their engines to make a unique experience for their games because their programmers are capable of such a thing. But I mean, even I could go download an engine and make a game world that looks beautiful by myself.

    I don't think everyone posting in this thread fully understands what an engine actually is. It's not hard to make something pretty. It is hard; however, to make something unique, pretty, and well programmed.

    e: Anyone interested, here's UDK: Unreal Development Kit (Unreal Engine 3) http://www.udk.com/ You can try it for free.
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    Last edited by Ava; 05-09-2011 at 01:41 AM.

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ava View Post
    It's because there's a difference between taking an engine, making a level (or world in this case) with already created units and creating your own engine (or heavily modifying one) to make a unique experience. Ever wonder why so many Korean MMOs look the same? A lot of it is because they probably only make minimum modifications to their engines. Western MMORPG developers heavily modify their engines to make a unique experience for their games because their programmers are capable of such a thing. But I mean, even I could go download an engine and make a game world that looks beautiful by myself.

    I don't think everyone posting in this thread fully understands what an engine actually is. It's not hard to make something pretty. It is hard; however, to make something unique, pretty, and well programmed.

    e: Anyone interested, here's UDK: Unreal Development Kit (Unreal Engine 3) http://www.udk.com/ You can try it for free.
    which is why i say regardless which path you choose engine wise, you still need to design good environments. a tree or stream in ffxi may look lovely, but when you see the same pattern of tree stream tree stream tree stream, you are failing as a designer
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  3. #3
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Physic View Post
    which is why i say regardless which path you choose engine wise, you still need to design good environments. a tree or stream in ffxi may look lovely, but when you see the same pattern of tree stream tree stream tree stream, you are failing as a designer
    Agreed, I was mostly responding to your opening sentence about budget. Doesn't cost a lot to hire someone to make something with an engine. It does cost a lot to hire someone to modify it and create new assets, though.
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  4. #4
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    That project that they were using Unreal Engine 3 for was The Last Remnant, and it was plagued with all the issues that Unreal 3 was known for back then.
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