Quote Originally Posted by Ilean View Post
Again, not engine traits:

http://www.youtube.com/watch?v=RLqnZfqjTiM

I don't see scratched silver edges, gooey surfaces or textures popping. Same goes for the mass effect inventory thing, the developers simply decided to let the inventory screen open up and show low-res textures instead of waiting until hi-res ones are fully loaded. My guess is they rather not waste RAM by keeping the hi-res textures loaded at all times, but whatever reasons they had, it doesn't mean the engine couldn't do it.
Look at it closely. Every scene is sharp only in a very limited area of view. Everyhting else is blurry the foreground and even more so in the background. The bloom makes every bright surface look blurry no matter where they are in relation to the camera.