Just like Sony screwed up on the PS3? Since you know the PS3 caused developers a lot problems untill the past few years?If an inflexible engine is making revisions that takes days weeks, and weeks months, then yes, it's very much at fault.
But then it's the fault of those that designed an engine in the first place, because the goal of an engine is to facilitate all current and probably projects.
If crystal tools is making FF14 hard to program for, then the engineers clearly screwed up.
Nothing was screwed up, it's simply a different architecture and some developers (mostly PC ones) simply chose to produce low quality ports then go QQ³ because they wanted to stay in their PC safety zone.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk


btw a dev post some time ago said that they're working on the "core engine" too.. Let's hope in bette optimization..
"Designed with future in mind." What does the future bring? PS4? All networks consisting of FiOS (fiber-optics). Plus countless other possible advancements and improvements. SE knows what they want. They just didn't choose the best route to get there. More than adequate computers for playing XIV will also become more common as time goes on. So relax. Always room for improvement.
Yeah, definitely. (well, engine problems and server interaction problems) It runs like FFXI, which ran like Everquest.
Modern games are meant to be dynamic and exciting with smooth, responsive gameplay, like:
http://www.youtube.com/watch?v=U9aBo...eature=related
FFXIV clearly fails in this regard. I will never pay money again for a lethargic game where actions take several seconds to go off.
Last edited by Dizmo; 05-23-2011 at 12:38 AM.
In before fanboys who hate other MMOs.
Yeah, definitely. It runs like FFXI, which ran like Everquest.
Modern games are meant to be dynamic and exciting with smooth, responsive gameplay, like:
http://www.youtube.com/watch?v=U9aBo...eature=related
FFXIV clearly fails in this regard. I will never pay money again for a lethargic game where actions take several seconds to go off.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk



Have you actually read anything technical about DX11 or even 10.1? They cleaned up the rendering path and allow you to do alot more in a single pass that previously required multiple passes, it also has better multithreading. Theres a reason every game thats been ported to DX11 runs faster without the extra eye candy they try to throw on top.
Of course I have. But at the end benchmarks have the last word.Have you actually read anything technical about DX11 or even 10.1? They cleaned up the rendering path and allow you to do alot more in a single pass that previously required multiple passes, it also has better multithreading. Theres a reason every game thats been ported to DX11 runs faster without the extra eye candy they try to throw on top.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk



So you found benchmarks that test highest settings on DX9 against (different) highest settings on DX11? That would be why you don't see any difference. I'm not talking about adding the new performance costly features.
Try looking at a 1:1 port to DX11 http://www.tomshardware.com/reviews/...ce,2793-7.html
Now find some games that were not DX8, that were not ported almost 10 years after release for the only sake of optimization.
Check out benchmarks of bioshock or crysis in dx9 vs dx10 performance and you'll understand what I mean.
It's not that I don't want DX11, just that the idea that replacing DX9 calls with DX11 calls will boost performance by 30% is retarded, if you are gonna be asking for DX11 at least be aware that it would take a huge amount of work for the engine team.
They could optimize the current DX9 engine to acceptable levels for a small fraction of that effort.
So you found benchmarks that test highest settings on DX9 against (different) highest settings on DX11? That would be why you don't see any difference. I'm not talking about adding the new performance costly features.
Try looking at a 1:1 port to DX11 http://www.tomshardware.com/reviews/...ce,2793-7.html
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
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