So basically this thread proves that "anything goes".
So basically this thread proves that "anything goes".
Quest hubs.

People need to start wearing condoms. This is getting nasty.Originally Posted by gifthorse
So basically this thread proves that "anything goes".
Gameplay feature that has mass-appeal;
Combat and PvP.


This ^I think something that would give the sense of camaraderie and accomplishment as well as something story-driven. Something the escalates, has it's rough patches, has struggle/turmoil, has a pinnacle, and has something that feels like a real conclusion to it.
I think I wore myself out on that roller coaster ride...I better go lie down. =p
Saved me from typing
Keith Dragoon - Ambassador of Artz and Adorable



Real life already has most of that. Well, except the conclusion part (unless you consider dying a conclusion). I play MMOs to get away from real life, and fun to me is more storyline related with game elements that dont intrude on character identity.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)




i don't know about everyone, but i just want to feel like i am working towards something at every level. in xiv when you start at level 1 your main and only goal is to make it to the r10 camp then the r20 camp and get to do a short few minute quest. that to me is not something to work towards.
starting at level 1 there should be a goal that is just outside of reach for you to strive to achieve. once you reach that goal there should be another right behind it. the biggest thing to look forward to is oh yay in 2 more levels i can get this new ability. to me there needs to be goals throughout for people to have a reason to continue.
after a while just grinding to get the next level on a class without anything great to look forward to in the future it part of what hurts the overall gameplay. we should always have a next thing to look forward to.
even things such as a quest to open certain class specific abilities that are optional, but worth the time to do them or just a quest to gain access to being able to ride a chocobo. i understand things like this will likely be in the finished game, but it it the type of stuff i do want to see. there just needs to be goals from r1-r50 that are just out of reach for people to have the desire to advance.
http://crystalknights.guildwork.com/
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