Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 55
  1. #31
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Eekiki View Post
    [citation needed]

    I think AuctionGirl and Nipa nailed it.
    Google.com - > Any MMO after 2004.
    (0)

  2. #32
    Player

    Join Date
    Mar 2011
    Location
    Gridania - Istory
    Posts
    38
    Quote Originally Posted by Chardrizard View Post
    i would say cash shop and rideable rainbow ponies.. or telletubbies.
    You and your teletubbies...who put the extra mushrooms in your salad???
    (0)

  3. #33
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AuctionGirl View Post
    monopoly is different every time you play it.. why cause you are competing against luck (roll of the dice, and players roll of the dice) your strategy has to change every time you play. When you fight a marmot and it goes atk, atk, skill, atk, atk, skill and its a repeat of the same thing 10000 times over and over.. that's not a challenge... at least not the 1000th time you kill it.
    Monopoly is still the same game though. It does not have updates, expansions, changes of monster's tactics, etc. A good monster should be like monopoly as you describe, where your strategy adjusts and changes with it. Marmots sure don't do it, no argument there.

    Road blocks are needed, but not too large between content. FFXI did this very well, where you changed camps every 3-5 ranks usually or changed the mob you were grinding on constantly... this made battles not as bad, because the mobs got harder and/or new challenges. Right now in XIV... there isnt much to just go grind on (required to change places) because its just not there. You also arent challenged to save up/gather your next equipment because you can buy the highest one (even though you are semi-gimped) and just rank up to it. This needs to stop, you must make people set goals and change the challenge constantly. You must TEASE/TAUNT players on what they can get, or what unknown they will get when they reach X, Y or Z on the path. Road blocks cannot be 50 ranks before you get something or do something cool, but maybe 3-5 ranks is probably a good portion, and once a person invests enough time into their character they are more like going to keep playing.
    FFXI did not get the numbers in subscriptions. Not bad numbers, but not staggering. So it's not the best example to look to when talking about the masses. The roadblocks in it were too huge, and made the game inaccessible to the average player. I would certainly agree though, it's pretty silly to be able to get to level cap in a week on any game, although there are those who want to (Why? ).

    As for goals, I never argued that. The issue is the level of challenge/roadblocks in a game. People have to feel like they are making progress, and they generally have to be having fun on the journey. 3-5 ranks between major reward, be it boss battle and/or cutscene, etc, sounds good to me, but how long before you get there, and what was the requirement to reach it? If it's two weeks of just grinding (or leves), thats not going to attract masses. Which, ironically, is exactly what's going on in FFXIV. Not enough content. Not enough to do between major goals. In that respect, needing more minor goals, I agree.
    (0)
    Last edited by Chezen; 05-06-2011 at 08:02 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  4. #34
    Quote Originally Posted by Nipa View Post
    You forgot number #0 A decent engine and interface.
    CT is a great engine. XIV is badly optimized.
    (0)

  5. #35
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I dunno about most of you but i do grind parties alot instead of leve's and its not marmots either. There dobs, efts, boars, peistes, gnats, goats, grabs, puks, skele's people need to utilize the mobs in the caves there's terrific sp and fun to be found that actually have some challenge to them and reward great drops and need some skill to fight. Take a rank 30 group to tam tara or min tauy and u'll see how much fun that is. U only need four or five ppl there

  6. #36
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    The thing was in FFXI it was about the journey to get that next milestone as well, just getting to cap was a fantastic journey well for me anyway and hitting all those milestones and the sense of achievement when you accomplished something felt great. I just don't get that at all in FFXIV and that is my main problem with it.

    Once you hit cap which took a fair while, it was like the game was just beginning because there was so much to do.
    (3)

  7. #37
    Player

    Join Date
    Mar 2011
    Posts
    967
    PvP has mass appeal.
    (1)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  8. #38
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Any feature that is well designed, executed and not too diluted by over-compromisation
    (2)
    concept art - game development - Illustrations
    HD-Fortress.com

  9. #39
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    in short,we want to feel we "GROW" our characters
    (3)
    Aion Zwei - Masamune

  10. #40
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Story, AH, goals worth fighting for. Interesting environments.
    (1)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast