Are NPC quests and Instances really the features that the "masses" enjoy in MMOs? Or is it something else?
Are NPC quests and Instances really the features that the "masses" enjoy in MMOs? Or is it something else?


The looting of uberequip



I would say content with fun


i would say cash shop and rideable rainbow ponies.. or telletubbies.





That's...vague.The game needs to be fun.

I want to be able to log on for 2 hrs, log off, and feel like I just accomplished something in that 2 hrs. Instances are a good solution to this, but I absolutely loved campaign in XI and think that would be an even better option. But at this point it's hard to complain about new stuff. And I think that the majority of gamers feel this way. Most people don't just pick 1 game and play that game exclusively. Most people like to play a lot of different games and when an MMO becomes so time consuming with tedious, dull tasks people label as "challenging" (when really they're just endurance tests), they don't appeal to "the masses".
NPC quests are more just a standard for MMORPGs, every game has them, so why not? It works for all of the successful MMOs and it's one of those features that people just outright expect, therefor I think they're essential. Even everyone's beloved FFXI had them, only difference was the UI was terrible and didn't label them.




I think something that would give the sense of camaraderie and accomplishment as well as something story-driven. Something the escalates, has it's rough patches, has struggle/turmoil, has a pinnacle, and has something that feels like a real conclusion to it.
I think I wore myself out on that roller coaster ride...I better go lie down. =p
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