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  1. #1
    Player
    Join Date
    Mar 2011
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    1,387

    Which gameplay features actually have "mass appeal" ?

    Are NPC quests and Instances really the features that the "masses" enjoy in MMOs? Or is it something else?
    (0)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    The looting of uberequip
    (5)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    I would say content with fun
    (10)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Felis View Post
    I would say content with fun
    I agree with this statement.
    (5)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    i would say cash shop and rideable rainbow ponies.. or telletubbies.
    (1)

  6. #6
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Chardrizard View Post
    i would say cash shop and rideable rainbow ponies.. or telletubbies.
    Personally I prefer rideable Twilight Sparkles.
    (0)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    The game needs to be fun.
    That's...vague.
    (0)

  8. #8
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I want to be able to log on for 2 hrs, log off, and feel like I just accomplished something in that 2 hrs. Instances are a good solution to this, but I absolutely loved campaign in XI and think that would be an even better option. But at this point it's hard to complain about new stuff. And I think that the majority of gamers feel this way. Most people don't just pick 1 game and play that game exclusively. Most people like to play a lot of different games and when an MMO becomes so time consuming with tedious, dull tasks people label as "challenging" (when really they're just endurance tests), they don't appeal to "the masses".

    NPC quests are more just a standard for MMORPGs, every game has them, so why not? It works for all of the successful MMOs and it's one of those features that people just outright expect, therefor I think they're essential. Even everyone's beloved FFXI had them, only difference was the UI was terrible and didn't label them.
    (1)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Gridania - Istory
    Posts
    38
    Quote Originally Posted by Chardrizard View Post
    i would say cash shop and rideable rainbow ponies.. or telletubbies.
    You and your teletubbies...who put the extra mushrooms in your salad???
    (0)

  10. #10
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I think something that would give the sense of camaraderie and accomplishment as well as something story-driven. Something the escalates, has it's rough patches, has struggle/turmoil, has a pinnacle, and has something that feels like a real conclusion to it.

    I think I wore myself out on that roller coaster ride...I better go lie down. =p
    (8)

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