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  1. #41
    Player
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    Mar 2011
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    1,387
    So basically this thread proves that "anything goes".
    (0)

  2. #42
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quest hubs.
    (0)

  3. #43
    Player
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    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Quest hubs.
    See above.
    (0)

  4. #44
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Quest hubs.
    Oh you like playing MASSIVELY MULTIPLAYERorpgs to play alone too? Awesome!
    (0)

  5. #45
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by gifthorse
    So basically this thread proves that "anything goes".
    People need to start wearing condoms. This is getting nasty.
    (0)

  6. #46
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Gameplay feature that has mass-appeal;

    Combat and PvP.
    (0)

  7. #47
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Eldaena View Post
    I think something that would give the sense of camaraderie and accomplishment as well as something story-driven. Something the escalates, has it's rough patches, has struggle/turmoil, has a pinnacle, and has something that feels like a real conclusion to it.

    I think I wore myself out on that roller coaster ride...I better go lie down. =p
    This ^

    Saved me from typing
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  8. #48
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Shiyo View Post
    Oh you like playing MASSIVELY MULTIPLAYERorpgs to play alone too? Awesome!
    Actually I don't care, I was bumping up all of Trollhorse's topics so they would be on the first page. I thought I might as well keep it on topic.
    (0)

  9. #49
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eldaena View Post
    I think something that would give the sense of camaraderie and accomplishment as well as something story-driven. Something the escalates, has it's rough patches, has struggle/turmoil, has a pinnacle, and has something that feels like a real conclusion to it.
    Real life already has most of that. Well, except the conclusion part (unless you consider dying a conclusion). I play MMOs to get away from real life, and fun to me is more storyline related with game elements that dont intrude on character identity.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #50
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i don't know about everyone, but i just want to feel like i am working towards something at every level. in xiv when you start at level 1 your main and only goal is to make it to the r10 camp then the r20 camp and get to do a short few minute quest. that to me is not something to work towards.

    starting at level 1 there should be a goal that is just outside of reach for you to strive to achieve. once you reach that goal there should be another right behind it. the biggest thing to look forward to is oh yay in 2 more levels i can get this new ability. to me there needs to be goals throughout for people to have a reason to continue.

    after a while just grinding to get the next level on a class without anything great to look forward to in the future it part of what hurts the overall gameplay. we should always have a next thing to look forward to.

    even things such as a quest to open certain class specific abilities that are optional, but worth the time to do them or just a quest to gain access to being able to ride a chocobo. i understand things like this will likely be in the finished game, but it it the type of stuff i do want to see. there just needs to be goals from r1-r50 that are just out of reach for people to have the desire to advance.
    (1)


    http://crystalknights.guildwork.com/

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