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  1. #11
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I actually think there are a lot of options for better dungeons (and reasons to go into them and keep some trash around too).

    Times waves / Mini bosses Dungeons
    You have semi challenging mini bosses that retreat though the dungeon every X mins a new wave of trash spawns and moves towards you.
    This happens regardless of if your on the boss or still clearing the last lot of them.


    Multi mini boss / different routs / timed
    You chose a patch the the dungeon at each mini boss, depending on what bosses you face (i.e the path you pick (boss allotment would be random too) this effects the area.
    Options could include:
    - The next mini boss and a clear patch
    - A Floor puzzle? (you have to keep moving and die if not)
    - A few elite mobs.
    - Lot and lots of trash mobs.
    - A dead end or really hard hard demon wall.
    - You can double back and change path (reduces final loot volume/level)


    Attack/Defence Dungeons
    - Multiple locations are under attack/being attacked and your helping, mini bosses with trash support will keep spawning and attacking the opposing forces.
    - Depending on the number of locations you save/capture the better the reward is.
    - Between locations are mini boss fights or trash (random).
    - The Final boss has more support based on what you have/haven't achieved balanced against the reward (you do really badly you just get a mini boss again but still some reward).


    Assault Dungeons (8/12 man Empire beast tribe)
    - Multiple waves rush your location you have to push though them shutting down the spawn/access point.
    - Only one main boss spens once you only have 1 access/spawn point left.
    - Spawn points can be reactivated by specific npcs (resulting in you getting attacked from behind ).


    Ok i could go on for ages with ideas but still to keep this shorter..

    Changes to give reasons to keep trash in dungeons:
    - Specific items only come from them.
    - Rare HQ materials come from them.
    - Random mobs hold keys to unlock side rooms/boss rooms.
    - Better Gil rewards from humanoid mobs.
    - Gear drops (I'm only talking stuff we can get that the mob would be wearing and it would be Torn/damaged needing a crafter/npc to fix it)
    (5)
    Last edited by Esk; 09-13-2013 at 12:44 AM.