- Reason
- double post

It not only dropped coins but gear as well. But that was intended, the whole purpose to go in was to get coins and the gear not to reach the end boss and be finished. Hence why people went in specifically just for getting currency and not caring about trying to finish the whole zone.
Dynamis was all about kill until the time runs out and hope we get a lot of gear and currency to drop.

Come on now, it'd be nice to at least get crafting mats.. Thing is they never drop anything. Hell just a rare chance at dropping Allagan coins would be more than enough. Even WoW had it where trash mobs would drop crappy items, which while useless in most cases could be sold or used in the odd craft or two. No ones asking for magical handouts of super powers or fortunes, just something other than nothing.Wow the entitlement here.... I am struggling to think of a game that actually gave something worht while for trash mobs... I mean the whole reason we called them trash mobs... was due to trashy loot. Are you guys serious? I mean I get that you were TOTALLY exploiting the game and they fixed it. They reduced repair costs. so go kill trash mobs. I do not get at all where your coming from
I mean I know no one likes an FFXI comparison, but as flawed as the game was.. every mob in that game would drop something, no matter the area or circumstance. Beastmen and Humanoids also dropped gil there as well, not MUCH gil, usually trivial amounts, but if people are expected to spam these dungeons it'd be nice to get something trivial that adds up a little over time as opposed to nothing at all except the reward for clearing the entire dungeon. (Which is the whole point in why people skip past mobs, the only thing they're getting out of the place is what the very last boss rewards you.)
Would there be someone who always exploited the dungeon? Yeah. Would it be the vast majority as it is now? Nope.
There will always be people impatient, no stopping this completely. No denial there either. But a lot more people would be inclined to do it normally if they got a little bit of gil or usefulness out of it other than the end boss.
Last edited by Krisan; 09-13-2013 at 08:19 PM.
SWTOR, WoW, TERA, to name a few. They always drop fair amounts of money that builds up, they also don't usually take 2+ minutes per fight to kill.
It goes beyond simple "entitlement", as you so plainly put it. Think about it, how are people actually going to enjoy plowing through the whole two progression dungeons in endgame over and over again if there's no added incentive on the side? It's dull and repetitive, but you may as well to have something to show for all your effort.
Perhaps you enjoy wasting time, and that's your "entitlement", but try not to shove your expectations on others, thx.



Um...every game but this one? Rift has trash drops (gold, items to be sold). WoW has patterns, epic items, blue items, items that can be sold for gold, crafting materials, and gold. SWTOR was the same.Wow the entitlement here.... I am struggling to think of a game that actually gave something worht while for trash mobs... I mean the whole reason we called them trash mobs... was due to trashy loot. Are you guys serious? I mean I get that you were TOTALLY exploiting the game and they fixed it. They reduced repair costs. so go kill trash mobs. I do not get at all where your coming from
this is smartest comment in threadWow the entitlement here.... I am struggling to think of a game that actually gave something worht while for trash mobs... I mean the whole reason we called them trash mobs... was due to trashy loot. Are you guys serious? I mean I get that you were TOTALLY exploiting the game and they fixed it. They reduced repair costs. so go kill trash mobs. I do not get at all where your coming from
We should get a treasure box after each pack it should drop 1 allagin tin piece hahaha

Every dungeon has a speedrun, same mechanism. Its just people dont bother with it, just AK, WP because of points.
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