Page 3 of 29 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 288
  1. #21
    Player
    Sapereaude's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Connected Proxyserver
    World
    Balmung
    Main Class
    Goldsmith Lv 21
    Quote Originally Posted by Shiyo View Post
    It's worse than that, they actually yield NEGATIVE gil because of the cost of repairs for clearing them. You're punished by clearing them and receive absolutely nothing for your effort.
    More like you are punishing yourself by expecting to not put in effort to gain reward.
    (7)

  2. #22
    Player
    Boyahd's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    23
    Character
    Chaloutte Avandale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Oh, let's not forget that FFXI actually gave you incentive to kill trash mobs in dungeon-like settings. It's strange that a game made by the same company ELEVEN YEARS AGO has the right idea in comparison. If anything, this is a hardcore regression that makes me wonder if Yoshi_P only played Korean MMOs, the worst of them all.

    Edit: Oh, with a little dash of Guild Wars 2, as it's obvious this is where he pulled the FATE system from. I hope there's an interview with him admitting this as it would be rather disgusting if he doesn't even mention the inspiration.
    (1)
    Last edited by Boyahd; 09-13-2013 at 12:43 AM.

  3. #23
    Player
    KirinNight's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Sifa Nifael
    World
    Balmung
    Main Class
    Archer Lv 35
    Um, trash DOES drop stuff. They have a chance to drop components, which are very important (and profitable) in this game.

    Don't sell to vendors, use the marketplace! You have to work for your gil a bit in this game.
    (7)

  4. #24
    Player
    Elgeron's Avatar
    Join Date
    May 2011
    Location
    Ul`dah
    Posts
    144
    Character
    Dodoku Lilimiye
    World
    Ragnarok
    Main Class
    Dragoon Lv 90
    Well, there are lots of materials needed for gathering that can only be obtained by killing mobs, like fleece and diremite web, and tons of skins and all kind of bones and other random things. And they are damn expensive in the market right now. I kind of see that as an incentive.

    And not everything have to proportionate a reward. I like the challenge that some of the big group of trash mobs in dungeon can offer.
    (1)

  5. #25
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Why dont SE let those trash mobs drop animal fats, coke, etc. Sure as hell solves a lot of the problems we seeing.
    (2)

  6. #26
    Player
    Zzyn's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Apaku Ashe
    World
    Faerie
    Main Class
    Conjurer Lv 25
    Play as the game was intended to be played and you won't have these kinds of issues. The devs obviously intended people to fight their way through the instance, rather than use an aggro/enmity exploit to run to the boss. Frankly, I think the speedrunners are lucky they didn't get banned or suspended for using what is obviously an exploit/unintended play mechanics.
    (12)

  7. #27
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by misterrpg View Post
    More WoW whiny babies that cry when the game doesn't hand them everything they want.
    Nearly every mob in wow has a chance of dropping epics and recipes, and most drop money or vendor trash 99% of the time. In FFXIV they don't drop anything but 1 of a mat that unless you have a use for it yourself, sells for 1 gil.
    (0)

  8. #28
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Boyahd View Post
    Vindictus, Mabinogi, EQOA, EQ2, Aion, Allods, GW2 and the list goes on.

    It's not that you're struggling to think of a game, it's just that you don't give a rat's ass. It's an archaic system that many MMOs are starting to move away from. Stop defending bullshit with more bullshit.
    MMO's are not moving away from it... I play most of those games, and your lying so bad right now.

    EQ2 does not give stuff for trash mobs at all, maybe some Land L items from killing them, or a super rare chance to get a chest. I call your bluff.

    GW2 you farm things like leather from them, and if its a person you can get a bag that basically opens into crafting supplies... I call you there too.

    as for Vindictus, you totally get loot from bosses, its all boss driven, kill boss and collect x number of y component. the best you can get from the mobs is a small crafting material you may need. 1 of the hundreds you need. I call you there.



    Your so full of BS at your list of games, I might have stayed quiet if you didn't call out games that I played hardcore in. Trash mobs are not profitable period.

    EQ2: Cradle of Death Guild, I usually Play my SK who is on antonia bayle server. been playing since before DoF expansion
    GW2: I main my Thief, Naoto Shirogane
    Vindictus: I play on east side, on my Character Kanu, a scythe Evie.
    (11)
    Last edited by Noata; 09-13-2013 at 12:50 AM.
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  9. #29
    Player
    KirinNight's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Sifa Nifael
    World
    Balmung
    Main Class
    Archer Lv 35
    As a pretty dedicated Guild Wars 2 player, anyone citing Guild Wars 2 as a great example of loot design has no idea what they are talking about. And I like that game.

    GW2 has an extremely flat curve of profitability at max level.

    Quote Originally Posted by Holyhunter View Post
    Nearly every mob in wow has a chance of dropping epics and recipes, and most drop money or vendor trash 99% of the time. In FFXIV they don't drop anything but 1 of a mat that unless you have a use for it yourself, sells for 1 gil.
    DO NOT SELL THINGS TO NPCs! Marketplace, marketplace, marketplace! Spend the five minutes to realize what things are really worth! Many components sell for anywhere from 100g to 1,000g!
    (5)

  10. #30
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    How about fixing the REAL issue:

    We, the "ELITE SLS*" (*Special Little Snowflakes) want the ultimate endgame gear RIGHT NOW with LITTLE OR NO EFFORT INVOLVED -- also we don't want EVERYONE to have it, that would make us less special.


    How to achieve this:
    1. Remove all dungeon currency drops from the game
    2. Identify ELITE SLS players by the following criteria: A) Those that hit the cap their currency drops per week (use server data to find it) and B) Complain on the forums - Then give them 100k of both kinds of endgame currency and 999 million gil- this saves us ELITE SLS players TONS of time
    3. Make unique flaming armor and ultra huge glowing weapons for ELITE SLS players so everyone can see us at a distance - oh, and a giant flying dragon mount.
    4. Give ELITE SLS players with Dragon mounts the ability to open-world PVP - so ppl know how boss we are.
    5. Give ELITE SLS players a tag to their name that says "FIRST ON SERVER for EVERYTHING" - make it really large text so ppl can see it in FATES and stuff.



    If SE does this, it will ensure that the ELITE SLS players will feel super elite (and super special) a long time to come.

    If SE doesn't do this, the game is doomed to fail.
    (31)
    Last edited by Zantetsuken; 09-13-2013 at 01:02 AM.

Page 3 of 29 FirstFirst 1 2 3 4 5 13 ... LastLast