Have trash mobs have a chance to drop rare items or crafting items, etc.
Do NOT give tomes. Tomes are for completing the dungeons. It will be exploited to get gear without fighting bosses.
Have trash mobs have a chance to drop rare items or crafting items, etc.
Do NOT give tomes. Tomes are for completing the dungeons. It will be exploited to get gear without fighting bosses.
I'd prefer if players had an incentive to kill trash mobs other than just as a requirement to advance through the dungeon. Regardless if the rewards are % chances of acquiring tradable or binding items or if it gives you something like company seals. The difference is people sneaking past trash mobs because they are just a time and gil sink to where the party will hunt them down and clean up the entire dungeon.
id be quite happy to just receive worthwhile xp, and that goes for every enemy in the game really as most enemies are totally pointless in this game, they give naff all loot and naff all xp.....full on retarded for an rpg
cant agree more
im so tired of fate grinding, the dungeon monsters should give way more xp or have a higher xp chain multiplier to reward well geared people killing it fast
Its funny since duty finder is already congested as it is. I can't imagine what would happen if all these fate grinders started doing dungeons for exp.
I dont understand why there is no extremely rare drops in dungeons from trash mobs. Getting an amazing item from garbage mobs has to be one of the most rewarding things you can do for a dungeon. Like a rare weapon that is better than a relic or amazing armor pieces that stand out. And its always fun to be in a group and you get that RARE loot role and then bam! You roll a 2 and someone else gets it lol. Then u get to be pissed ahaha.
The way the game is set up, getting a rare that you cant use for your main character would give you a reason to lvl a new job all the way to 50. Thats the kind of rare I'm talking about. Items that make you want to play a dungeon. Even if your odds are extremely low. There are obviously many ways to improve trash kills, but I was shocked to see absolutely nothing like this in a rpg dungeon. Did you guys forget to put the rpg in MMO? I swear RPG's where one of a kind for like a decade. Then something happend.
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