Slamming an MMO dev for inspired ideas is getting on the far side of stupid. Lets not forget that Guild Wars 2 pulled it from Warhammer: Age of Reckoning. Or that it's been done in countless single player openworld RPGs.
On a more mechanic based perspective. Trash provides a very real barrier to groups. You can't kill trash. You don't a shot at the boss.
And before you say "It's too easy", I see tons of 50s who raced to cap having to sit and wait for their buddies because "Pugs suck".
Should there be more rewards? Debatable. I get tired of games that just throw loot at you. I like my loot to be more meaningful than WoW's freebie epics, or even worse, completely upgrading gear every 3 months when a new raid tier is out.
It's people like everyone complaining here that don't get everything they want right away, that complain about lack of endgame because they consumed an MMO FAR faster than intended that destroy the forum community bickering because they aren't catered to. Calm down and play the game.
SE said speed runs were an unintended function of dungeons. So in their eyes it was something we weren't supposed to be doing in the first place. Does that make killing trash any less of a problem? No, but you all have to realize that's not how they wanted us to play the game. Sure it's annoying to have to kill all the trash, but until they make it more worthwhile, we're just gunna have to deal or quit. I'd rather keep dealing as I like the game too much for this to stop me.
Are you really implying that killing the trash is harder than the speedruns? You could probably just auto attack the trash to death. At least speedruns require some miniscule amount of thought from the tank. If you can't make it past the trash in AK, then i don't know how you made it past the trash in sastasha.
It's funny how your post only strengthens my point. Here, let me point out how you tripped over your own self:
-maybe some Land L items from killing them
So you're admitting that trash mobs DO drop something. See, at least there's mobs in dungeons that CAN drop something of use in EQ2. FFXIV has NONE so far.
-GW2 you farm things like leather from them
Leather, among a vast number of different crafting materials, which are used to craft items that are pretty good for end-game. Once again, trash mobs still drop something of use compared to FFXIV.
(cont.)
- the best you can get from the mobs is a small crafting material you may need
Now you're full of shit and it's obvious you haven't gotten to the lv 70-80 range in Vindictus. Sure bosses drop the meat of the materials you need for crafting, but what about the massive number of ores and leathers you need in conjunction? That's where the trash mobs come in, and thus, they STILL drop worthwhile items. It's funny because this is a Korean MMO known for being grindy and at least they got that part correct.
In short, no, it is you who is full of shit.
would be nice if they would have focused on something more important (like auto inventory sort) and saved this for 2.1 (rather than auto inventory sort).
so let's say you have all mobs drop gil in proportion to the repair cost of your gear used to killing said mob. so when you finish killing n number of mobs the n number of gil gained is equal to the amount to repair the gear. What's the point of having gear repair? If you were going to do that - why not just eliminate gear dmg/repair?
as if you need an extra incentive to kill so called trash mobs, they are an obstacle to the boss. Disposing the obstacles grants you access to the boss. they would be considered trash if they didn't pose a threat and you could simply walk by them on the way to the boss.
speed runs, hard mode, etc.
another way of adding challenges. although i'd prefer if SE just created a harder or shorter time duration instance then what they had before of beating a certain time. That way you can queue up with players with the same goal, and not have once instance with players all trying to do different things.
i'm really trying to understand the gripe here, do you just want it easy? or do you want every little ounce of effort you put in to be rewarded with gil and items? if yes, then what is the point of playing this game or any game if there are no challenges/obstacles?
can players accept that there's content beyond their skill level/playing time duration? or must SE create content that must be accessible to all skill levels with play times minimums of 1hour per day?
Last edited by ninesunz; 09-13-2013 at 01:14 AM.
Yes, let's compare current trash mechanics to exploited attempts to circumvent a not-intended way of running dungeons. Half the tanks I hear can't tank more than 1 mob because their threat is garbage. Sounds like they need to work on their tanking skills if they want a shot at a boss.Are you really implying that killing the trash is harder than the speedruns? You could probably just auto attack the trash to death. At least speedruns require some miniscule amount of thought from the tank. If you can't make it past the trash in AK, then i don't know how you made it past the trash in sastasha.
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