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  1. #31
    Player
    Jeht's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Sir Jeht
    World
    Excalibur
    Main Class
    Gladiator Lv 48
    Quote Originally Posted by Boyahd View Post
    Edit: Oh, with a little dash of Guild Wars 2, as it's obvious this is where he pulled the FATE system from. I hope there's an interview with him admitting this as it would be rather disgusting if he doesn't even mention the inspiration.
    Slamming an MMO dev for inspired ideas is getting on the far side of stupid. Lets not forget that Guild Wars 2 pulled it from Warhammer: Age of Reckoning. Or that it's been done in countless single player openworld RPGs.
    (5)

  2. #32
    Player
    Jeht's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Sir Jeht
    World
    Excalibur
    Main Class
    Gladiator Lv 48
    On a more mechanic based perspective. Trash provides a very real barrier to groups. You can't kill trash. You don't a shot at the boss.

    And before you say "It's too easy", I see tons of 50s who raced to cap having to sit and wait for their buddies because "Pugs suck".

    Should there be more rewards? Debatable. I get tired of games that just throw loot at you. I like my loot to be more meaningful than WoW's freebie epics, or even worse, completely upgrading gear every 3 months when a new raid tier is out.

    It's people like everyone complaining here that don't get everything they want right away, that complain about lack of endgame because they consumed an MMO FAR faster than intended that destroy the forum community bickering because they aren't catered to. Calm down and play the game.
    (7)

  3. #33
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    SE said speed runs were an unintended function of dungeons. So in their eyes it was something we weren't supposed to be doing in the first place. Does that make killing trash any less of a problem? No, but you all have to realize that's not how they wanted us to play the game. Sure it's annoying to have to kill all the trash, but until they make it more worthwhile, we're just gunna have to deal or quit. I'd rather keep dealing as I like the game too much for this to stop me.
    (4)

  4. #34
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Jeht View Post
    On a more mechanic based perspective. Trash provides a very real barrier to groups. You can't kill trash. You don't a shot at the boss.
    Are you really implying that killing the trash is harder than the speedruns? You could probably just auto attack the trash to death. At least speedruns require some miniscule amount of thought from the tank. If you can't make it past the trash in AK, then i don't know how you made it past the trash in sastasha.
    (0)

  5. #35
    Player
    Boyahd's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    23
    Character
    Chaloutte Avandale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Noata View Post
    snip
    It's funny how your post only strengthens my point. Here, let me point out how you tripped over your own self:

    -maybe some Land L items from killing them
    So you're admitting that trash mobs DO drop something. See, at least there's mobs in dungeons that CAN drop something of use in EQ2. FFXIV has NONE so far.

    -GW2 you farm things like leather from them
    Leather, among a vast number of different crafting materials, which are used to craft items that are pretty good for end-game. Once again, trash mobs still drop something of use compared to FFXIV.

    (cont.)
    (0)

  6. #36
    Player
    Boyahd's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    23
    Character
    Chaloutte Avandale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    - the best you can get from the mobs is a small crafting material you may need
    Now you're full of shit and it's obvious you haven't gotten to the lv 70-80 range in Vindictus. Sure bosses drop the meat of the materials you need for crafting, but what about the massive number of ores and leathers you need in conjunction? That's where the trash mobs come in, and thus, they STILL drop worthwhile items. It's funny because this is a Korean MMO known for being grindy and at least they got that part correct.

    In short, no, it is you who is full of shit.
    (0)

  7. #37
    Player
    Z3M0G's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Tarek Darichian
    World
    Zalera
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shiyo View Post
    It's worse than that, they actually yield NEGATIVE gil because of the cost of repairs for clearing them. You're punished by clearing them and receive absolutely nothing for your effort.
    You receive the right to challenge the boss.
    (8)

  8. #38
    Player
    magenta_taco's Avatar
    Join Date
    Jul 2011
    Location
    ok
    Posts
    76
    Character
    Dana Key
    World
    Odin
    Main Class
    Pugilist Lv 60
    would be nice if they would have focused on something more important (like auto inventory sort) and saved this for 2.1 (rather than auto inventory sort).
    (1)

  9. #39
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    so let's say you have all mobs drop gil in proportion to the repair cost of your gear used to killing said mob. so when you finish killing n number of mobs the n number of gil gained is equal to the amount to repair the gear. What's the point of having gear repair? If you were going to do that - why not just eliminate gear dmg/repair?

    as if you need an extra incentive to kill so called trash mobs, they are an obstacle to the boss. Disposing the obstacles grants you access to the boss. they would be considered trash if they didn't pose a threat and you could simply walk by them on the way to the boss.

    speed runs, hard mode, etc.
    another way of adding challenges. although i'd prefer if SE just created a harder or shorter time duration instance then what they had before of beating a certain time. That way you can queue up with players with the same goal, and not have once instance with players all trying to do different things.

    i'm really trying to understand the gripe here, do you just want it easy? or do you want every little ounce of effort you put in to be rewarded with gil and items? if yes, then what is the point of playing this game or any game if there are no challenges/obstacles?

    can players accept that there's content beyond their skill level/playing time duration? or must SE create content that must be accessible to all skill levels with play times minimums of 1hour per day?
    (2)
    Last edited by ninesunz; 09-13-2013 at 01:14 AM.

  10. #40
    Player
    Jeht's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Sir Jeht
    World
    Excalibur
    Main Class
    Gladiator Lv 48
    Quote Originally Posted by Holyhunter View Post
    Are you really implying that killing the trash is harder than the speedruns? You could probably just auto attack the trash to death. At least speedruns require some miniscule amount of thought from the tank. If you can't make it past the trash in AK, then i don't know how you made it past the trash in sastasha.
    Yes, let's compare current trash mechanics to exploited attempts to circumvent a not-intended way of running dungeons. Half the tanks I hear can't tank more than 1 mob because their threat is garbage. Sounds like they need to work on their tanking skills if they want a shot at a boss.
    (4)

  11. 09-13-2013 01:04 AM

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