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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    This is standrad MMO practice! WTF is wrong with you people? This should be in place even without the overpopulation issues. Login issues are gone right? For fucks sake it takes a total of 1 minute to log back in if you had this "rare" emergency. What are you, 5?
    No, it is not "standard MMO practice." The vast majority of MMOs allow you to stay loggedin as much as you want.

    Also, the login issues aren't gone because of the timer, they're gone because they've added more worlds and increased server capacity.

    I never got a single 1017 in the entire week following the first big maintenance, proving that this feature was unnecessary.

    6 MMOs with no forced autologout:
    FFXI
    Maplestory
    Vindictus
    WoW, at least not when I played it years ago
    D&D Online
    LOTRO

    Honestly, jog on, the lot of you whining little sh*ts...
    are you 5?
    It is really a sad state of affairs when the only defense people can come up with is to fling childish insults at anyone who opposes their view.

    They are trying to fix a problem that was already solved to begin with- and it was only implemented because of a vocal minority. This feature doesn't need to exist, and even if it did, the limit is too short. "Just log back in" is not an acceptable response. If I can just log back in, there was no point in logging me out in the first place.

    Just the opposite!!! Instead the servers will be full of people playing because SE will allow more characters to be created due to AFKers being logged out. Which do you think lowers world performance more???
    The perecentage of people idle for very long periods of time is not high enough to have a major impact on this. Considering the fact that even with these people, there was minimal problem with logging in last week, I'd consider it a safe bet that this "feature" is NOT necessary to ensure everyone is able to play.
    (7)
    Last edited by Alhanelem; 09-12-2013 at 11:34 PM.