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  1. #121
    Player
    Goran's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Mordecai Vargis
    World
    Behemoth
    Main Class
    Archer Lv 50
    I'm not sure what the issue is. 30 minutes is loads of time to do something and come back. If you are away for more then that long, you have more important things to do than complain about spending at extra few seconds to log back in. Because otherwise you are just increasing server load because you are lazy. However, if this timer is based only on character activity like movement, there will be issues.
    (4)

  2. #122
    Player
    joshdavis271's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    248
    Character
    Josh Davis
    World
    Hyperion
    Main Class
    Paladin Lv 80
    They need to fix it to where if you are sitting around and chatting or looking at your logs then they should not kick you, another words they need to make it to where it tracks certain things such as utilizing the chat box.
    (2)

  3. #123
    Player
    Svennyblaze's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Garet Jax
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    "My thoughts exactly. Might as well get rid of all the cute little chairs and benches everywhere, they are pointless now. Get rid of /away and /busy, it is pointless now. Standing around waiting for an unspoiled node to pop? Can't do that, gotta run around like a maniac. Sitting in town just chatting or RPing? Nope, gotta move around. I hope this because optional as well, it really should be. Once the monthly payments kick into gear i'm sure 30% of the population will be quitting anyways. There are no more full world errors anymore. It really is a useless feature, and will make the world appear empty."[/QUOTE]

    Darn gotta move around pressing the key once is such a chore. I agree with you about the benches and such, I cant even remember how many times I've just tele'd to town just to see who was sitting on benches. If 30% of people leave because of an afk timer I will be the first to cheer you guys outta limsa cause that is the lamest reason I've ever heard of quitting an mmo.

    Oops that is in reply to moths post
    (1)

  4. #124
    Player
    Adva's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Adva Galdris
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Does it even work? was making dinner today and was afk for more then 30 min expecting to be logged off when I came back but I was still there. Does the afk log off timer not work when you have duty finder active?
    (0)

  5. #125
    Player
    Sovereign's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Ico Sovereign
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Now that the server login issues seem to be fixed, I don't really care if there is an auto-logout or not.
    (1)
    Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))

  6. #126
    Player
    Kaelah's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,552
    Character
    Kaelah Tae
    World
    Odin
    Main Class
    White Mage Lv 100
    30 minutes is a fair amount of time. An hour would be too long imo.
    (2)

    ~Quit moping, get hoping~

  7. #127
    Player
    Shadei's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Shadei D'hun
    World
    Balmung
    Main Class
    Lancer Lv 20
    Quote Originally Posted by Alhanelem View Post
    Please, remove this needless feature once the worlds are stable , or make it on by default but optional in the configuration. If you don't, people are going to make keyboard macros and stuff to circumvent it, so it's pointless anyway.
    I think the AFK auto-kick feature was a smart move on SE's part as the pros vastly outweigh the cons. I would much rather have shorter/no queue times than having the ability to stay logged on for an indefinite amount of time. I do agree with those that say the timer could be extended only because Duty Finder queues can take upwards of an hour.
    (4)

  8. #128
    Player
    flaminghaze's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Jarothe Retham
    World
    Odin
    Main Class
    Archer Lv 50
    There are 2 things I just don't understand with some of the comments here:

    1) If I'm doing it whilst waiting for the duty finder, surely you have to check on a semi regular basis which allows you to move or jump?
    2) If I'm doing nothing at all, what possible benefit do I get from being logged in?

    I really am struggling to see an instance where I personally would be away from my keyboard for 30 minutes if I was playing. I don't see a negatitve to it other than maybe having to relog in. I would say thats a minor annoyance rather than a major issue.

    On the positive side, this helps:

    1) People that want to play now log in
    2) Improve server stability/lag

    I've yet to see a cohesive arguement of why the negatives outway the positives for the collective group as of yet. It seems that all the negatives are very specific to specific individuals.
    (5)

  9. #129
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,788
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by flaminghaze View Post
    There are 2 things I just don't understand with some of the comments here:

    1) If I'm doing it whilst waiting for the duty finder, surely you have to check on a semi regular basis which allows you to move or jump?
    2) If I'm doing nothing at all, what possible benefit do I get from being logged in?


    I really am struggling to see an instance where I personally would be away from my keyboard for 30 minutes if I was playing. I don't see a negatitve to it other than maybe having to relog in. I would say thats a minor annoyance rather than a major issue.

    On the positive side, this helps:

    1) People that want to play now log in
    2) Improve server stability/lag

    I've yet to see a cohesive arguement of why the negatives outway the positives for the collective group as of yet. It seems that all the negatives are very specific to specific individuals.
    well see if you wanna talk about how it improves your server i think you might wanna get better servers because if they can't handle a few afk people they surely won't handle un afk people.
    secondly there has been very little issues with logging in since the first maint to increase everything.

    now when it comes to benefits why does it have to benefit anyone? this is just a game we want to play it we want to log on. we want to have fun, and we want to play our way.

    it's all wants, people wanted a afk kicked and now we have it, so the people who didn't want it are now showing how unhappy they are with something they don't want.

    in the end it's not really a argument about which is better but about which group is bigger, course i don't see se removing it after adding it, at most maybe giving the ability to do something like increase it or maybe even choose to turn it off eventually, course or they could do nothing only time will tell, but in the end it being better or not is ones own personal choice and there is no good reason for or not for it.
    (0)

  10. #130
    Player
    Gramis's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    47
    Character
    Acheron Faeles
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alhanelem View Post
    Snips
    But whats the point of keeping AFK people online at all? Even if they transmit less data than an active player the point is they are still being fed data. Essentially anyone AFK for more then 30 min are dead weight on the servers. What you're asking for is to keep people on the server who aren't doing anything… literally. You ask whats the point of the AFK kick... well I ask whats the point of keeping an AFK player on?
    (1)

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