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  1. #161
    Player
    Eldaena's Avatar
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    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Reika View Post
    I don't believe in casinos.
    Well a casino is completely random. =p Crafting has it so you can stack things in your favor, however, it' is not 100% viable.
    (0)

  2. #162
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    But you said crafting is always a gamble >.>. Same thing as always random to me. Crafting shouldn't be a complete 'try your luck' game. And like Jinko said, skills shouldn't 'randomly' appear, they should be there until you use them. Randomness of ability testing skill? We're more likely to use them once they pop up since we may not see it again. RNG controls that too... If i took the time to rank up a crafting class, gather the marks and get the skill, I should see that skill available through the whole synth until I am ready to use it.

    Biggest temp fix they can and should do with the current crafting is add touch up to materials, parts, and food, and make the skills you set available until you use them.
    (0)

  3. #163
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Reika View Post
    But you said crafting is always a gamble >.>. Same thing as always random to me. Crafting shouldn't be a complete 'try your luck' game. And like Jinko said, skills shouldn't 'randomly' appear, they should be there until you use them. Randomness of ability testing skill? We're more likely to use them once they pop up since we may not see it again. RNG controls that too... If i took the time to rank up a crafting class, gather the marks and get the skill, I should see that skill available through the whole synth until I am ready to use it.

    Biggest temp fix they can and should do with the current crafting is add touch up to materials, parts, and food, and make the skills you set available until you use them.
    It isn't a casino, which would be truly random. How many times do you fail a synth that you have stacked in your favor with abilities you have learned and equipped? Nothing is perfect. 100% success in this game And we do have some control over the 'fate' of the synth based on the actions we choose that are just standard, rapid, etc as well. The randomness of the abilities showing up is a test of skill because you must do your best with what you are given; provided the situation at hand. Allowing all your abilities at the beginning would make crafting even more dull. It would only be like the same three clicks repeatedly, and then done. Is that really what you want? We might as well go back to insta-craft if that's your desires. I mean, what skill is there to be had with all your best abilities always ready for you at any given time? All that proves is you ranked up a class, got an ability, and now you spam it in a boring synthesis rotation.

    Also, as far as touch up goes for materials, I would agree with you as long as that item being made does not stack past itself. I think the idea behind 'touch up' is detailing a precious item, mainly finished items. If they made a cake that could only be 1 in a stack, I would say that should have touch up. However, touch up does not make much sense on several items being made. How can you focus detail on 6 tuna miqa'bobs? Then you have the argument of single item synths that are food or materials, etc...but how do you touch up a stuffed cabbage? You can't put icing decoration or something. Then from a realism standpoint, that doesn't make much sense either.

    Edit:
    I agree that abilities should do what they are supposed to do and not be broken. It's enough that they are random to get in your ability pool in the first place. The effect of the abilities shouldn't be random too.
    (0)
    Last edited by Eldaena; 05-08-2011 at 11:38 PM.

  4. #164
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    If i spent the hard earned marks to get those skills, ranking up multiple classes to get them, then yes that is what I, and I am sure others, want. People have already testified that most of these skills dont do jack shit anyways, me being one of them. Perfection may be the only skill worth getting. there is no test of skill. you select an action and hope the RNG gods dont hate you. There are plain broken recipes too, like fleece which has a big easy factor to creating it, even if its the whole 10 ranks above you.

    The whole thing is broken, random, and very much needs to be worked on.
    (0)

  5. #165
    Player
    Sawamura's Avatar
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    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Hello people!
    Maybe some people will not agree with what I'm saying here but anyways.
    The only thing i want to serious complain with craft is use too much time and Skill point bar is too huge!
    Lets said I'm 35 with leather craft with 56000 total skill point. And get like 500 skill point each time (if lucky).

    56000/500= 110total.

    Each time craft use like at least 3min from you sit down choose option and playing mind trick with should I push wait or stand or rapid or ability etc.

    110*3=330min

    that is like 5hr!? and after rank up another 5-6hr for rank up? and than another rank up 6-7hr!? I mean serious o.o; that is like a nightmare.........

    My wishlist for craft is:
    Reduce skill point bar and time please. Today lot people like fast pace. This pace with craft is too slow seriously I mean serious.

    Thank you for reading
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  6. #166
    Player
    longtallsally's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Auggie Chu
    World
    Balmung
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Sawamura View Post
    Hello people!
    Maybe some people will not agree with what I'm saying here but anyways.
    The only thing i want to serious complain with craft is use too much time and Skill point bar is too huge!
    Lets said I'm 35 with leather craft with 56000 total skill point. And get like 500 skill point each time (if lucky).

    56000/500= 110total.

    Each time craft use like at least 3min from you sit down choose option and playing mind trick with should I push wait or stand or rapid or ability etc.

    110*3=330min

    that is like 5hr!? and after rank up another 5-6hr for rank up? and than another rank up 6-7hr!? I mean serious o.o; that is like a nightmare.........

    My wishlist for craft is:
    Reduce skill point bar and time please. Today lot people like fast pace. This pace with craft is too slow seriously I mean serious.

    Thank you for reading

    Yah that way everyone can be a rank 50 crafter!! /sarcasm If you cant stand the craft grind, stick with DoW, crafting isnt for everyone.
    (0)

  7. #167
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Reika View Post
    If i spent the hard earned marks to get those skills, ranking up multiple classes to get them, then yes that is what I, and I am sure others, want. People have already testified that most of these skills dont do jack shit anyways, me being one of them. Perfection may be the only skill worth getting. there is no test of skill. you select an action and hope the RNG gods dont hate you. There are plain broken recipes too, like fleece which has a big easy factor to creating it, even if its the whole 10 ranks above you.

    more, sooooo.
    The whole thing is broken, random, and very much needs to be worked on.

    I dont really know how random it is, truth is, if you have the trainings, and skills, and are using the right type of crafting, its generally pretty easy to craft anything within 5 levels of you. I like more exp and harder synths, so i aim for things 7-9 levels higher, some seem harder than others, but i dont rock a magic craftsmanship set, sooooo.

    Im just saying, if your really saying that you cant win most of the time with the right levels and stats, i have to disagree, oh yeah sometimes i get screwed, but majority of the time, definitely not.

    The worse parts is early on when guild marks were rare and you couldnt get the reccomended teachings, that would often lead to fails, but now you get marks a lot
    (0)

  8. #168
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Lets look at this from a realistic standpoint regarding skills, if I decide that I want to make a cotton tunic, I have the materials and the required "skills" then shouldn't I be able to use those skills when I see fit and not when random chance tells me I can.

    I have no issue with being able to use the skills only once per synth that makes sense (well at least as far as balancing is concerned).

    Vanguard's system for crafting was much more intuitive and required you to use multiple skills and tools to maintain equilibrium of progress and quality.

    I think this game tried to copy Vanguards crafting system and fell massively short.
    (0)

  9. #169
    Player
    RisaCooper's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    148
    Character
    Risa Cooper
    World
    Sargatanas
    Main Class
    Rogue Lv 58
    I really like this guys idea on how to fix synthesis: http://forum.square-enix.com/ffxiv/t...s-to-Synthesis

    I think this would make crafting a lot more fun and take out a lot of the randomness that we have currently.
    (1)
    ~~ sAnItY iS oVeRaTeD... ~~

  10. #170
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by longtallsally View Post
    Yah that way everyone can be a rank 50 crafter!! /sarcasm If you cant stand the craft grind, stick with DoW, crafting isnt for everyone.
    I'm sorry with what I write at below hurt you feeling or so so. But you keep reading I will thank of take you time for reading it.
    First off
    When you write like this doesn't make you look smart or anything. Trust me with this one.

    You look at the present. But miss look at the future badly. I don't mind use 5hr to get one rank up with each time. I can just do like 1-3hr for DoW and DoL and use like 1-2hr for DoH each time play.
    However I do mind. We need to use 5.5hr for the next lvl and 6hr for another lvl and 6.5hr for the next lvl and +10hr for a lvl . If we don't point it out now. Maybe Square Enix will really keep increase DoH total skill point same with DoW.
    Beside did you really think Square Enix will let us have all craft to max level? I bet when they put new max level they going to allow us to have only 1 or 2 craft for max level.

    Anyways let's go back to the reason why I complain with Skill point bar and time.
    Let's have a lil math here. I know lot people will think this no sense. But let's see.
    Lets said each past 50 rank increase 2000point
    500 skill point each time you make not count fail or get lower the 500.

    Lets just said Rank 51 need 102000 for simple and easy to see to understand.
    102000/500skill point=204 item for rank up to 51 for lot people will see no big deal!
    204*3min=612min = 10,2hour! Still no big deal!
    lets said 52 need 104000 total..... ok lets ditch from each lvl and sum up 51 to 60 rank that is total 1110000 skill point you need.
    1110000/500=2220item
    2220*3min=6660min=111hour
    Lets see what happen "If" Square Enix make 1min for each craft.
    2220*1min=2220min/60min=37hr! Yay

    Lets said Square Enix put increase board rank quest and reward 2000 SP and you do all DoH and DoL board quest. you get 22000SP each day.
    1110000/22000=50,45= that is like 50day.

    That is lot of time. Lot of people will chicken out or just find a way to use some cheat craft or so so. That being said where is the "FUN" is? Tell me that seriously I can't find it. with only push Stand or wait or ability etc for +111hr or every single day doing all boardquest with running around get item? While I only have like 3-4hr to play max.
    Are you tell me I can just find a way to cheat or just quit? Craft leve cant even use leve link and at sametime Total SP is same as DoW and DoL. And each Localleve camp is so far away without teleport. And even you do craft grind like you said you still need to get mat n shade and crystal.

    And do you know why we point the problem out? You think we are point it out cause for fun or just want to complain so we can read the post? The answer is NO. We point problem out is: Because we who play this game want it to improve.

    So thank you for reading . If you think I said is no sense that is fine btw .
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

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